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change display for FolderName in UE5.1+
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atenfyr committed Aug 25, 2024
1 parent 8bdfb45 commit 18a48d0
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion UAssetAPI
Submodule UAssetAPI updated 1 files
+2 −1 UAssetAPI/UAsset.cs
4 changes: 2 additions & 2 deletions UAssetGUI/TableHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1222,15 +1222,15 @@ public void Load() // Updates the table with selected asset data
dataGridView1.Rows.Add(new object[] { "PackageGuid", asset.PackageGuid.ConvertToString() });
dataGridView1.Rows.Add(new object[] { "PackageFlags", asset.PackageFlags.ToString() });
dataGridView1.Rows.Add(new object[] { "PackageSource", asset.PackageSource.ToString() });
dataGridView1.Rows.Add(new object[] { "FolderName", asset.FolderName.Value });
dataGridView1.Rows.Add(new object[] { asset.ObjectVersionUE5 >= ObjectVersionUE5.ADD_SOFTOBJECTPATH_LIST ? "PackageName" : "FolderName", asset.FolderName.Value });

dataGridView1.Rows[0].Cells[0].ToolTipText = "The package file version number when this package was saved. Unrelated to imports.";
dataGridView1.Rows[1].Cells[0].ToolTipText = "Should this asset not serialize its engine and custom versions?";
dataGridView1.Rows[2].Cells[0].ToolTipText = "The licensee file version. Used by some games to add their own Engine-level versioning.";
dataGridView1.Rows[3].Cells[0].ToolTipText = "Current ID for this package. Effectively unused.";
dataGridView1.Rows[4].Cells[0].ToolTipText = "The flags for this package.";
dataGridView1.Rows[5].Cells[0].ToolTipText = "Value that is used to determine if the package was saved by Epic, a licensee, modder, etc.";
dataGridView1.Rows[6].Cells[0].ToolTipText = "The Generic Browser folder name that this package lives in. Usually \"None\" in cooked assets.";
dataGridView1.Rows[6].Cells[0].ToolTipText = asset.ObjectVersionUE5 >= ObjectVersionUE5.ADD_SOFTOBJECTPATH_LIST ? "The package name the file was last saved with." : "The Generic Browser folder name that this package lives in. Usually \"None\" in cooked assets.";

for (int i = 0; i < dataGridView1.Rows.Count; i++)
{
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