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Answered by
atteneder
Apr 6, 2022
Replies: 2 comments 1 reply
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#374 should be the same problem - as a workaround you could try to use a different shader for the exported objects |
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1 reply
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I think this is a bug that's already fixed in the Thanks! |
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Answer selected by
atteneder
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I think this is a bug that's already fixed in the
main
branch and upcoming release. In such case, please create an issue instead of a discussion.Thanks!