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Once again, the steady march of progress...
wgpu released v22 about a month ago (dropping the "0." prefix and skipping 0.21). I'm updating all my applications to the new version, and vger-rs is a dependency.
Almost no changes were required to vger-rs. v22 of wgpu adds an optional shader cache object to
wgpu::RenderPipelineDescriptor
that we may want to use / expose at some point, but that's it.However while upgrading wgpu doesn't affect our API, it is a breaking change for any downstream application which also makes use of wgpu, which is presumably most. So as before, we should bump vger-rs's release number to 0.4.