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Releases: aurycat/UdonPortals

1.4.1

31 Mar 16:49
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Add com.vrchat.worlds dependency so VCC doesn't list UdonPortals in avatar projects

1.4.0

25 Feb 02:50
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Moved to GitHub & VRChat Package Manager (VPM)

v1.3

25 Feb 02:49
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  • Support a portal mesh with thickness to reduce visual flicker when
    walking through. Can now be seamless when walking forwards or
    backwards.
  • Can auto-detect desktop users changing their FOV
  • Improvements to oblique near clipping plane, should break less
  • Better inspector/editor
  • Momentum snapping mode
  • Behaviour mode to set 'physics only' or 'visuals only'
  • Fixed bug where the portal's world scale affected the teleport position
  • Fixed bug with teleport position when falling into a portal

v1.2

25 Feb 02:46
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  • Fixed rendering issues in desktop mode introduced by Unity 2022 in the VRC open beta
  • Fixed teleporting issues introduced by a change in the behavior of VRCPlayerApi.GetRotation
  • Improved inspector editor UI
  • Added noVisuals and useObliqueProjection options
  • Black out portals in VR as local player leaves instance to prevent nauseating visuals

v1.0

25 Feb 02:43
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Initial release