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Releases: aviks/GameZero.jl

v0.3.1

25 Dec 12:37
fcfd388
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GameZero v0.3.1

Diff since v0.3.0

Merged pull requests:

  • CompatHelper: bump compat for SimpleDirectMediaLayer to 0.4, (keep existing compat) (#63) (@github-actions[bot])

v0.3.0

25 Dec 02:25
4d11835
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GameZero v0.3.0

Diff since v0.2.1

Closed issues:

  • Make GameZero types better and more extensible (#56)
  • UndefVarError: libsdl2_{ttf,image} not defined (Apple Silicon / M1 Mac) (#58)
  • Is GameZero.jl going to get any more updates? (#59)

Merged pull requests:

v0.2.1

26 Jul 00:08
57abb0d
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GameZero v0.2.1

Diff since v0.2.0

Closed issues:

  • actor.right is incorrect ? (#36)
  • Crash on rungame (#40)
  • ALSA bug (#42)

Merged pull requests:

  • Pass mandatory argument to initgame in tests (#41) (@giordano)
  • Fix Actor docstring (#43) (@danilo-bc)
  • [WIP] Adding documentation for frequently used undocumented functions (#44) (@rick2047)
  • fix schedule_interval, typo in constructor call (#45) (@rick2047)
  • fix position calculations, add tests (#46) (@aviks)

v0.2.0

21 Jul 00:36
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GameZero v0.2.0

Diff since v0.1.3

Closed issues:

  • Better way to run game (#9)
  • Changing the polling rate of hardware inputs (#26)
  • What's the best way to determine if an Actor has been clicked? (#27)
  • Add triangle or polygons (#30)

Merged pull requests:

v0.1.3

30 Oct 12:20
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GameZero v0.1.3

Diff since v0.1.2

Closed issues:

  • use angle to draw actor (#8)
  • Actors vanish after some time... (#15)

Merged pull requests:

v0.1.2

20 Aug 12:23
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GameZero v0.1.2

Diff since v0.1.1

v0.1.1

31 Jul 12:23
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GameZero v0.1.1

Diff since v0.1.0

v0.1.0

31 Jul 12:23
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GameZero v0.1.0

Merged pull requests: