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When you get around to fixing this bug, could you please also rebuild AwayBuilder with the corrected Away3D so everyone benefits from this fix ? Thanks.
The text was updated successfully, but these errors were encountered:
There seems to be a bug in transform order when you modify the pivot point of a scaled mesh.
Easily reproducible in AwayBuilder with the following steps:
You’ll notice that when you move the pivot on an axis where scale != 1, both the pivot AND the graphics move.
Changing line 902 of Object3D with the following is a possible fix:
When you get around to fixing this bug, could you please also rebuild AwayBuilder with the corrected Away3D so everyone benefits from this fix ? Thanks.
The text was updated successfully, but these errors were encountered: