This repository contains a sample game project using Amazon GameLift and AWS services including DynamoDB, Lambda, SQS, S3, EC2, ElastiCache and API-Gateway. This is a simple board game called Gomoku, but technically and functionally identical to a real-time session-based online game.
- For Infra/System engineers, this project shows how to build a session-based online game directly on AWS. It also demonstrates the benefits of AWS managed services such as GameLift.
- For game developers, this project provides architecture best practice and implementations of the most similar form to the actual session-based online game service. So they can leverage this asset to implement their own session-based online game on AWS.
- Play and Deployment guide here
- Functionally identical, but re-implemented in a Serverless way using FlexMatch can be found in here
- Developing a Hands-on Technical Workshop to demonstrate the use of Amazon GameLift with AWS managed components for game services.
- Developing a CloudFormation template for a one-click deployment
- Please contact korea-gaming-sa@amazon.com for any comment/ requests regarding this content