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If an object cannot be drawn (nil shader, no meshes, etc) it would make sense to log a message describing the problem.
The text was updated successfully, but these errors were encountered:
29edf44
gl2: Add better debugging for drawing incomplete objects. Fixes azul3…
d67d3a8
…d-legacy/gfx-gl2#12
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If an object cannot be drawn (nil shader, no meshes, etc) it would make sense to log a message describing the problem.
The text was updated successfully, but these errors were encountered: