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Azul3D native/ode package.

See documentation online: http://azul3d.org/packages.html#native-ode

This is a Go binding for the Open Dynamics Engine 3D physics library. It sticks fairly closely to the development version of the ODE C API, with a few stylistic and idiomatic changes thrown in here and there where it seemed useful.

Get ODE here.

ODE must be compiled as a shared library with double precision support. Triangle mesh indices are expected to be 32 bit, which is the ODE default. The following will configure ODE with these options:

> cd /path/to/ode-src; ./configure --enable-double-precision --enable-shared

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