Inja is a template engine for modern C++, loosely inspired by jinja for python. It has an easy and yet powerful template syntax with all variables, loops, conditions, includes, callbacks, comments you need, nested and combined as you like. Inja uses the wonderful json library by nlohmann for data input and handling. Most importantly, inja needs only two header files, which is (nearly) as trivial as integration in C++ can get. Of course, everything is tested on all relevant compilers. Have a look what it looks like:
json data;
data["name"] = "world";
inja::render("Hello {{ name }}!", data); // Returns "Hello world!"
Inja is a headers only library, which can be downloaded from the releases or directly from the src/
folder. Inja uses json by nlohmann as its single dependency, so make sure that it is included before inja. json can be found here.
#include "json.hpp"
#include "inja.hpp"
// For convenience
using namespace inja;
using json = nlohmann::json;
If you are using the Meson Build System, then you can wrap this repository as a subproject.
You can also integrate inja in your project using Hunter, a package manager for C++.
If you are using Conan to manage your dependencies, have a look at this repository. Please file issues here if you experience problems with the packages.
This tutorial will give you an idea how to use inja. It will explain the most important concepts and give practical advices using examples and executable code.
The basic template rendering takes a template as a std::string
and a json
object for all data. It returns the rendered template as an std::string
.
json data;
data["name"] = "world";
render("Hello {{ name }}!", data); // "Hello world!"
// For more advanced usage, an environment is recommended
Environment env = Environment();
// Render a string with json data
std::string result = env.render("Hello {{ name }}!", data); // "Hello world!"
// Or directly read a template file
Template temp = env.parse_template("./template.txt");
std::string result = env.render_template(temp, data); // "Hello world!"
data["name"] = "Inja";
std::string result = env.render_template(temp, data); // "Hello Inja!"
// Or read a json file for data directly from the environment
result = env.render_file("./template.txt", "./data.json");
// Or write a rendered template file
env.write(temp, data, "./result.txt")
env.write("./template.txt", "./data.json", "./result.txt")
The environment class can be configured to your needs.
// With default settings
Environment env_default = Environment();
// With global path to template files
Environment env = Environment("../path/templates/");
// With global path where to save rendered files
Environment env = Environment("../path/templates/", "../path/results/");
// Choose between JSON pointer or dot notation to access elements
env.set_element_notation(ElementNotation::Pointer); // (default) e.g. time/start
env.set_element_notation(ElementNotation::Dot); // e.g. time.start
// With other opening and closing strings (here the defaults, as regex)
env.set_expression("\\{\\{", "\\}\\}"); // Expressions {{ }}
env.set_comment("\\{#", "#\\}"); // Comments {# #}
env.set_statement("\\{\\%", "\\%\\}"); // Statements {% %} for many things, see below
env.set_line_statement("##"); // Line statements ## (just an opener)
Variables are rendered within the {{ ... }}
expressions.
json data;
data["neighbour"] = "Peter";
data["guests"] = {"Jeff", "Tom", "Patrick"};
data["time"]["start"] = 16;
data["time"]["end"] = 22;
// Indexing in array
render("{{ guests/1 }}", data); // "Tom"
// Objects
render("{{ time/start }} to {{ time/end }}pm", data); // "16 to 22pm"
In general, the variables can be fetched using the JSON Pointer syntax. For convenience, the leading /
can be ommited. If no variable is found, valid JSON is printed directly, otherwise an error is thrown.
Statements can be written either with the {% ... %}
syntax or the ##
syntax for entire lines. The most important statements are loops, conditions and file includes. All statements can be nested.
// Combining loops and line statements
render(R"(Guest List:
## for guest in guests
{{ index1 }}: {{ guest }}
## endfor )", data)
/* Guest List:
1: Jeff
2: Tom
3: Patrick */
In a loop, the special variables index (number)
, index1 (number)
, is_first (boolean)
and is_last (boolean)
are available. You can also iterate over objects like {% for key, value in time %}
.
Conditions support the typical if, else if and else statements. Following conditions are for example possible:
// Standard comparisons with variable
render("{% if time/hour >= 18 %}…{% endif %}", data); // True
// Variable in list
render("{% if neighbour in guests %}…{% endif %}", data); // True
// Logical operations
render("{% if guest_count < 5 and all_tired %}…{% endif %}", data); // True
// Negations
render("{% if not guest_count %}…{% endif %}", data); // True
This includes other template files, relative from the current file location.
{% include "footer.html" %}
A few functions are implemented within the inja template syntax. They can be called with
// Upper and lower function, for string cases
render("Hello {{ upper(neighbour) }}!", data); // "Hello PETER!"
render("Hello {{ lower(neighbour) }}!", data); // "Hello peter!"
// Range function, useful for loops
render("{% for i in range(4) %}{{ index1 }}{% endfor %}", data); // "1234"
// Length function (please don't combine with range, use list directly...)
render("I count {{ length(guests) }} guests.", data); // "I count 3 guests."
// Get first and last element in a list
render("{{ first(guests) }} was first.", data); // "Jeff was first."
render("{{ last(guests) }} was last.", data); // "Patir was last."
// Sort a list
render("{{ sort([3,2,1]) }}", data); // "[1,2,3]"
render("{{ sort(guests) }}", data); // "[\"Jeff\", \"Patrick\", \"Tom\"]"
// Round numbers to a given precision
render("{{ round(3.1415, 0) }}", data); // 3
render("{{ round(3.1415, 3) }}", data); // 3.142
// Check if a value is odd, even or divisible by a number
render("{{ odd(42) }}", data); // false
render("{{ even(42) }}", data); // true
render("{{ divisibleBy(42, 7) }}", data); // true
// Maximum and minimum values from a list
render("{{ max([1, 2, 3]) }}", data); // 3
render("{{ min([-2.4, -1.2, 4.5]) }}", data); // -2.4
// Convert strings to numbers
render("{{ int(\"2\") == 2 }}", data); // true
render("{{ float(\"1.8\") > 2 }}", data); // false
// Set default values if variables are not defined
render("Hello {{ default(neighbour, \"my friend\") }}!", data); // "Hello Peter!"
render("Hello {{ default(colleague, \"my friend\") }}!", data); // "Hello my friend!"
// Check if a key exists in an object
render("{{ exists(\"guests\") }}", data); // "true"
render("{{ exists(\"city\") }}", data); // "false"
render("{{ existsIn(time, \"start\") }}", data); // "true"
render("{{ existsIn(time, neighbour) }}", data); // "false"
You can create your own and more complex functions with callbacks.
Environment env = Environment();
/*
* Callbacks are defined by its:
* - name
* - number of arguments
* - callback function. Implemented with std::function, you can for example use lambdas.
*/
env.add_callback("double", 1, [&env](Parsed::Arguments args, json data) {
int number = env.get_argument<int>(args, 0, data); // Adapt the type and index of the argument
return 2 * number;
});
// You can then use a callback like a regular function
env.render("{{ double(16) }}", data); // "32"
// A callback without argument can be used like a dynamic variable:
std::string greet = "Hello";
env.add_callback("double-greetings", 0, [greet](Parsed::Arguments args, json data) {
return greet + " " + greet + "!";
});
env.render("{{ double-greetings }}", data); // "Hello Hello!"
Comments can be written with the {# ... #}
syntax.
render("Hello{# Todo #}!", data); // "Hello!"
Currently, the following compilers are tested:
- GCC 4.9 - 7.1 (and possibly later)
- Clang 3.6 - 5.0 (and possibly later)
- Microsoft Visual C++ 2015 / Build Tools 14.0.25123.0 (and possibly later)
- Microsoft Visual C++ 2017 / Build Tools 15.1.548.43366 (and possibly later)
Inja is licensed under the MIT License.