This is a simple networking plugin for the Bevy game engine. This plugin provides the building blocks which game developers can use to develop online multiplayer games using the authoritative server model.
Currently, this plugin provides full connection life cycle management over UDP.
By default, idle connections are dropped after 5 seconds, but this can be
configured by changing the value of a NetworkResource
's idle_timeout
parameter.
Clients using the ClientPlugin
automatically send a heartbeat packet every few
seconds to keep the connection alive.
See LICENSE.