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Phil Hagelberg edited this page Apr 23, 2023 · 3 revisions

This is about the simplest possible game you can make with LÖVE.

In this case, the code is AOT-compiled to Lua.

;; run `fennel --compile pong.fnl > main.lua; love .` to run this code
(local (speed ball-speed) (values 10 200))
(local state {:x 100 :y 100 :dx 2 :dy 1 :left 10 :right 10})
(local (w h) (love.window.getMode))

(local keys {:a [:left -1] :z [:left 1] :up [:right -1] :down [:right 1]})

(fn on-paddle? []
  (or (and (< state.x 20)
           (< state.left state.y (+ state.left 100)))
      (and (< (- w 20) state.x)
           (< state.right state.y (+ state.right 100)))))

(fn love.update [dt]
  (set state.x (+ state.x (* state.dx dt ball-speed)))
  (set state.y (+ state.y (* state.dy dt ball-speed)))
  (each [key action (pairs keys)]
    (let [[player dir] action]
      (when (love.keyboard.isDown key)
        (tset state player (+ (. state player) (* dir speed))))))

  (when (or (< state.y 0) (> state.y h))
    (set state.dy (- 0 state.dy)))

  (when (on-paddle?)
    (set state.dx (- 0 state.dx)))

  (when (< state.x 0)
    (print "Right player wins")
    (love.event.quit))
  (when (> state.x w)
    (print "Left player wins")
    (love.event.quit)))

(fn love.keypressed [key]
  (when (= "escape" key) (love.event.quit)))

(fn love.draw []
  (love.graphics.rectangle "fill" 10 state.left 10 100)
  (love.graphics.rectangle "fill" (- w 10) state.right 10 100)
  (love.graphics.circle "fill" state.x state.y 10))
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