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create the repository and add some stabs
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balanza committed Nov 23, 2014
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10 changes: 10 additions & 0 deletions .gitignore
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.DS_Store
Resources
build.log
build
npm-debug.log
tmp
.map
.project
.settings
Thumbs.db
219 changes: 219 additions & 0 deletions LICENSE
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Copyright 2008-2013 Appcelerator, Inc.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

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Unless required by applicable law or agreed to in writing, software
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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18 changes: 18 additions & 0 deletions README
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Welcome to your Appcelerator Titanium Mobile Project

This is a blank project. Start by editing your application's app.js to
make your first mobile project using Titanium.



----------------------------------
Stuff our legal folk make us say:

Appcelerator, Appcelerator Titanium and associated marks and logos are
trademarks of Appcelerator, Inc.

Titanium is Copyright (c) 2008-2013 by Appcelerator, Inc. All Rights Reserved.

Titanium is licensed under the Apache Public License (Version 2). Please
see the LICENSE file for the full license.

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Welcome to Alloy. Prepare to be amazed.
=======================================

Titanium Alloys are metals which contain a mixture of Titanium and other chemical elements. Such Alloys have very high tensile strength and toughness (even at extreme temperatures). They are light weight, have extraordinary corrosion resistance and the ability to withstand extreme temperatures [1].

Alloy for Titanium provides you, the developer, with the ability to run fast, jump high and generally code like an amazing superstar.

Codestrong!

[1] http://en.wikipedia.org/wiki/Titanium_alloy

-------------------------
Now to the serious stuff.
-------------------------

Here's how your Alloy directory is laid out.

models your model files go here
controllers your controllers files go here
views yep, the views go here. you're getting it
styles your style (.tss) files for your views go here
assets All files here will be deployed into Resources

Folders not generated by Alloy automatically, but the developer can create and use.

lib put your own libraries here and use require('name') to load it
migrations generated model migrations go here
widgets pre-built, reusable components for your Ally apps.

Also, in the root is the alloy.jmk file and config.json. Alloy.jmk acts like a makefile and can be used to hook into the Alloy compiler to customize the build process. The config.json file is where you can declare runtime contstants, and widget dependencies.

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// The contents of this file will be executed before any of
// your view controllers are ever executed, including the index.
// You have access to all functionality on the `Alloy` namespace.
//
// This is a great place to do any initialization for your app
// or create any global variables/functions that you'd like to
// make available throughout your app. You can easily make things
// accessible globally by attaching them to the `Alloy.Globals`
// object. For example:
//
// Alloy.Globals.someGlobalFunction = function(){};
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buildID=1
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These startup images are used by iPhone and iPad apps that are installed to the
home screen. These images are displayed before the splash screen is displayed.

If you want to create a new splash screen, it is recommended that you start by
modifying the files in the adjacent "splash" folder, then take screenshots of
device, crop, and save into this directory. This is the best way to avoid visual
artifacts when the app transitions from the Apple startup images to the splash
screen assets.
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This folder contains assets to make the startup splash screen assets. Splash
screens are made up of HTML and CSS. This allows you the flexibility to
customize your splash screen to fit a variety of screen sizes and orientations.


splash.html
-----------
Contains an HTML fragment that is inserted into a div tag with an id="splash".
You can choose to leave this file empty. You can put <script> tags in this file,
though it is not recommended.

Currently, the HTML code is NOT minified before being inserted into the page.


splash.css
----------
Contains the styles used to control the display of the HTML. In addition to
styling the default splash div, you can style other HTML elements.

One advantage of using CSS background images in your splash screen is the images
will be inlined in the CSS using data: URIs. It's best to keep the size of your
images as small as possible. You can use PNG, JPG, or GIF images. You should use
an image optimization tool to remove unnecessary meta data from the images such
as smushit.com or crushpng.

It is recommended that you develop your splash screen on an iPhone-sized screen
so that you make your splash screen look good on small screens.

Additionally, it is recommended that you use CSS media queries to tweak the
layout for various screen sizes.

The CSS code is minified when your mobile web application is packaged.


Apple Startup Images
--------------------
After crafting your startup screen, it is recommended that you:

1) Create a sample application with an empty app.js
2) Run your sample app in both the iphone and ipad simulator
3) Take screenshots of your splash screen in both portrait and landscape
4) Crop the screenshots to remove the status bar from the top
5) Save the images in the Resources/mobileweb/apple_startup_images directory

These steps are the best way to avoid visual artifacts when the app transitions
from the Apple startup images to the splash screen assets.

It is recommended you save these images in the JPG format so that these images
download faster.
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