Welcome to Dolar game project!
See documentation on https://github.com/banan314/dolar-docs.
It uses GENERAL GAME PLAYING BASE PACKAGE, see https://github.com/ggp-org/ggp-base. Its package is org.ggp.base
.
The author's classes are inside package pl.edu.prz.klopusz
. The JavaFX application is built inside pl.edu.prz.klopusz.application
.
Releases can be downloaded from https://github.com/banan314/laughing-engine/releases. After you download the jar file, you can run it using
java -jar dolar.jar
from the directory you uncompressed it to. You have to have JRE 1.8+.
StateMachineGamer is based on the state machine view of general game playing, in which playing a game is represented as proceeding through a state machine. The underlying state machine, which you can access via getStateMachine() when inheriting from StateMachineGamer, provides methods that you can use to investigate the game being played:
* Each game has a starting state.
getInitialState() is the starting state.
* Each state has legal moves for every player.
getLegalMoves(state, role) are the legal moves for <role> in <state>.
* Some states are terminal, and in those states "goal" values are defined
for every player, indicating whether they won or lost.
isTerminal(state) indicates whether a state is terminal.
getGoal(state, role) is the goal value for <role> in <state>.
* Given a legal move for each player, you can transition from one state to
the next state, after the players make their respective moves.
getNextState(state, moves) is the result of making <moves> at <state>.