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Merge pull request #485 from bcdice/PersonaO
ペルソナTRPG-O
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# frozen_string_literal: true | ||
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module BCDice | ||
module GameSystem | ||
class PersonaO < Base | ||
# ゲームシステムのの識別子 | ||
ID = 'PersonaO' | ||
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# ゲームシステム名 | ||
NAME = 'ペルソナTRPG-O' | ||
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# ゲームシステム名の読みがな | ||
SORT_KEY = 'へるそなTRPGO' | ||
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# ダイスボットの使い方 | ||
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT | ||
・基本判定 | ||
PTx@y x:目標値、y:クリティカル値(省略時は5) | ||
例)PT60 PT90@10 | ||
・ダメージ計算 | ||
nPD+(x+y*2)%(z-a)-b n:ダイス個数、x:スキル固定値、y:ボーナス、z:バフ倍率、a:耐性、b:敵防御力 | ||
nPD+(x+y*2)までがスキルによる素のダメージ、zおよびaは計算式を入れてよい。 | ||
例)ソニックパンチ、力B2点、 | ||
タルカジャがかかっており、打撃耐性あり、 | ||
目標の物理防御力は2点 | ||
2PD+(20+2*2)%(100+50-50)-2 | ||
INFO_MESSAGE_TEXT | ||
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register_prefix( | ||
'PT', | ||
'\d+PD' | ||
) | ||
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def eval_game_system_specific_command(command) | ||
roll_attack(command) || roll_damage(command) | ||
end | ||
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private | ||
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def roll_attack(command) | ||
m = /^PT(-?\d+)?(@(-?\d+))?$/i.match(command) | ||
unless m | ||
return nil | ||
end | ||
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success_rate = m[1].to_i | ||
critical_border = m[3]&.to_i || 5 | ||
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dice_value = @randomizer.roll_once(100) | ||
result = | ||
if dice_value <= critical_border | ||
Result.critical("クリティカル") | ||
elsif dice_value <= success_rate | ||
Result.success("成功") | ||
else | ||
Result.failure("失敗") | ||
end | ||
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result.text = "D100<=#{success_rate}@#{critical_border} > #{dice_value} > #{result.text}" | ||
return result | ||
end | ||
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def roll_damage(command) | ||
m = /^(\d+)PD\+(-?\d+)%(-?\d+)-(\d+)$/i.match(command) | ||
unless m | ||
return nil | ||
end | ||
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dice = m[1].to_i | ||
kotei = m[2].to_i | ||
hosei = m[3].to_i | ||
bougyo = m[4].to_i | ||
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dice_list = @randomizer.roll_barabara(dice, 10) | ||
dice_sum = dice_list.sum | ||
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dmg = dice_sum + (hosei * kotei / 100.0).to_i - bougyo | ||
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return "#{dice}D10+#{kotei}*#{hosei}%-#{bougyo} > [#{dice_list.join(',')}]+#{kotei}*#{hosei}%-#{bougyo} > #{dmg} ダメージ!" | ||
end | ||
end | ||
end | ||
end |
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT50" | ||
output = "D100<=50@5 > 50 > 成功" | ||
success = true | ||
rands = [ | ||
{ sides = 100, value = 50 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT50" | ||
output = "D100<=50@5 > 51 > 失敗" | ||
failure = true | ||
rands = [ | ||
{ sides = 100, value = 51 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT50" | ||
output = "D100<=50@5 > 95 > 失敗" | ||
failure = true | ||
rands = [ | ||
{ sides = 100, value = 95 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT100" | ||
output = "D100<=100@5 > 96 > 成功" | ||
success = true | ||
rands = [ | ||
{ sides = 100, value = 96 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT100" | ||
output = "D100<=100@5 > 98 > 成功" | ||
success = true | ||
rands = [ | ||
{ sides = 100, value = 98 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT50" | ||
output = "D100<=50@5 > 11 > 成功" | ||
success = true | ||
rands = [ | ||
{ sides = 100, value = 11 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT50" | ||
output = "D100<=50@5 > 11 > 成功" | ||
success = true | ||
rands = [ | ||
{ sides = 100, value = 11 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT50@11" | ||
output = "D100<=50@11 > 11 > クリティカル" | ||
critical = true | ||
success = true | ||
rands = [ | ||
{ sides = 100, value = 11 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT50@11" | ||
output = "D100<=50@11 > 12 > 成功" | ||
success = true | ||
rands = [ | ||
{ sides = 100, value = 12 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT90@(5+50)" | ||
output = "D100<=90@55 > 57 > 成功" | ||
success = true | ||
rands = [ | ||
{ sides = 100, value = 57 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "PT90@(5+50)" | ||
output = "D100<=90@55 > 12 > クリティカル" | ||
critical = true | ||
success = true | ||
rands = [ | ||
{ sides = 100, value = 12 }, | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "2PD+(20+2*2)%(100+50-50)-2" | ||
output = "2D10+24*100%-2 > [8,5]+24*100%-2 > 35 ダメージ!" | ||
rands = [ | ||
{ sides = 10, value = 8 }, | ||
{ sides = 10, value = 5 } | ||
] | ||
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[[ test ]] | ||
game_system = "PersonaO" | ||
input = "2PD+(20+2*2)%(100+50)-2" | ||
output = "2D10+24*150%-2 > [8,5]+24*150%-2 > 47 ダメージ!" | ||
rands = [ | ||
{ sides = 10, value = 8 }, | ||
{ sides = 10, value = 5 } | ||
] |