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Merge pull request #7 from benirose/TB-3PO
Adding in TB3PO and Stairs from Logarhythm branch
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// Copyright (c) 2020, Logarhythm | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in all | ||
// copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
// SOFTWARE. | ||
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// This Hemisphere applet is based on the Noise Engineering module "Clep Diaz." | ||
// A number of steps (n) is set, and each clock input pulse causes the output to increase or decrease by 1/n of the max voltage | ||
// depending on the direction setting of up, up/down, or down. | ||
// If up/down mode is specified, the number of steps will be nearly doubled, but won't repeat the bottom and top steps (2n-2 steps.) | ||
// Enabling "random" will cause each step value to deviate randomly by some % within the range of the prior and next step, | ||
// keeping the direction of change but avoiding precise repetition. | ||
// This version provides unipolar 0-5v output, divided into n steps (O&C hardware can only output -3v to +6v so this seemed sensible.) | ||
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#define HEM_STAIRS_MAX_STEPS 32 | ||
//#define HEM_STAIRS_GRAPH_SIZE 16 | ||
class Stairs : public HemisphereApplet { | ||
public: | ||
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// Icons made with http://beigemaze.com/bitmap8x8.html (Thanks for making this public!) | ||
const uint8_t STAIRS_ICON[8] = {0x00,0x20,0x20,0x38,0x08,0x0e,0x02,0x02}; // Some stairs going up | ||
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const char* applet_name() { | ||
return "Stairs"; | ||
} | ||
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void Start() { | ||
steps = 1; | ||
dir = 0; | ||
rand = 0; | ||
cursor = 0; | ||
curr_step = 0; | ||
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step_cv_lock = false; | ||
position_cv_lock = false; | ||
reset_gate = false; | ||
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reverse = false; | ||
cv_out = 0; | ||
cv_rand = 0; | ||
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/* | ||
graph_pos = 0; // Current position on the graph | ||
for(int i=0; i<HEM_STAIRS_GRAPH_SIZE; ++i) | ||
{ | ||
graph_points[i] = 0; | ||
} | ||
*/ | ||
} | ||
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void Controller() { | ||
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int curr_step_pv = curr_step; // Detect if an input changes the step this update | ||
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// CV input 0 (Step count) | ||
step_cv_lock = false; // Track if cv is controlling the step count, for display | ||
if(DetentedIn(0) > 0) // Is CV greater than 0v by a deadzone amount? | ||
{ | ||
int num = ProportionCV(In(0), HEM_STAIRS_MAX_STEPS); // Use this range so it's easy to reach max-1 just before 5v | ||
num = constrain(num, 0, HEM_STAIRS_MAX_STEPS-1); // Constrain to max-1 | ||
steps = num; // Just overwrite user values | ||
step_cv_lock = true; // Display this since it locks out user input | ||
} | ||
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// CV input 1 (Position control) | ||
position_cv_lock = false; // Track if position is under cv control | ||
if(DetentedIn(1) > 0) // Is CV greater than 0v by a deadzone amount? | ||
{ | ||
int num = ProportionCV(In(1), steps); | ||
num = constrain(num, 0, steps); | ||
curr_step = num; | ||
position_cv_lock = true; | ||
} | ||
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// Digital Input 1: Reset pulse | ||
reset_gate = Gate(1); // For display | ||
if (Clock(1)) { | ||
curr_step = (dir != 2) ? 0 : steps; // Go to 0th or last step depending on direction | ||
reverse = (dir != 2) ? 0 : 1; // Reset reverse (really just for up/down mode) | ||
ClockOut(1); // BOC pulse output | ||
} | ||
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// Digital Input 2: Clock pulse | ||
if (Clock(0) && !reset_gate && !position_cv_lock) // Don't clock if currently within a reset pulse, so overlapping clock+reset pulses go to step 0 instead of 1 and reset can "hold" | ||
{ | ||
if(!reverse) | ||
{ | ||
// Forward direction | ||
if(++curr_step > steps) | ||
{ | ||
if(dir == 0) // up | ||
{ | ||
curr_step = 0; | ||
// In up mode, BOC should trigger when looping back to step 0 | ||
ClockOut(1); | ||
} | ||
else // up/down | ||
{ | ||
reverse = true; | ||
curr_step = (steps > 0 ? steps-1 : 0); // Go to step before last unless too few steps | ||
} | ||
} | ||
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} | ||
else | ||
{ | ||
// Reverse direction | ||
if(curr_step > steps) | ||
{ | ||
// Total steps have been manually changed to a number below the current position, so clamp | ||
curr_step = steps; | ||
} | ||
else | ||
{ | ||
--curr_step; | ||
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// If in up/down mode, BOC should trigger when descending and arriving at step 0 | ||
if(curr_step == 0 && dir == 1) | ||
{ | ||
ClockOut(1); | ||
} | ||
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if(curr_step < 0) | ||
{ | ||
if(dir == 2) // down | ||
{ | ||
curr_step = steps; | ||
// In down mode, BOC puse should trigger when looping back to the end step | ||
ClockOut(1); | ||
} | ||
else // up/down | ||
{ | ||
reverse = false; | ||
curr_step = (steps > 0 ? 1 : 0); // Go to 1 unless too few steps | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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// If the step has changed, update anything else that needs to | ||
// Note: Should BOC pulses be moved here to trigger via CV changing current step? | ||
if(curr_step != curr_step_pv && !position_cv_lock) | ||
{ | ||
// Compute a new random offset if required | ||
if(rand) | ||
{ | ||
cv_rand = Proportion(1, steps, HEMISPHERE_MAX_CV); // 0-5v, scaled with fixed-point | ||
cv_rand = random(0, cv_rand/4); // Deviate up to 1/x step amount | ||
// Randomly choose offset direction | ||
cv_rand *= (random(0,100) > 50) ? 1 : -1; | ||
} | ||
} | ||
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// Steps will either be counting up or down, but it will always be an index into the cv range | ||
cv_out = Proportion(curr_step, steps, HEMISPHERE_MAX_CV); // 0-5v, scaled with fixed-point | ||
if(rand && (curr_step != 0 && curr_step != steps)) // Don't randomize 1st and last steps so it always hits 0 and 5v? | ||
{ | ||
cv_out += cv_rand; | ||
cv_out = constrain(cv_out, 0, HEMISPHERE_MAX_CV); // (Not actually necessary if not randomizing start/end) | ||
} | ||
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/* | ||
// Record graph point | ||
if(curr_step != curr_step_pv) | ||
{ | ||
if(++graph_pos >= HEM_STAIRS_GRAPH_SIZE) | ||
{ | ||
graph_pos = 0; | ||
} | ||
// Record CV for this step as its plotted y coordinate | ||
graph_points[graph_pos] = ProportionCV(cv_out, 35); | ||
} | ||
*/ | ||
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Out(0, cv_out); | ||
} | ||
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void View() { | ||
gfxHeader(applet_name()); | ||
DrawDisplay(); | ||
} | ||
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void OnButtonPress() { | ||
if(++cursor > 2) cursor = 0; | ||
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ResetCursor(); // Reset blink so it's immediately visible when moved | ||
} | ||
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void OnEncoderMove(int direction) { | ||
if (cursor == 0) | ||
{ | ||
steps = constrain( steps += direction, 0, HEM_STAIRS_MAX_STEPS-1); // constrain includes max | ||
} | ||
else if (cursor == 1) | ||
{ | ||
dir = constrain( dir += direction, 0, 2); | ||
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// Don't change current direction if up/down mode | ||
if(dir != 1) | ||
{ | ||
reverse = (dir == 2); // Change current trend to up or down if required | ||
} | ||
} | ||
else | ||
{ | ||
rand = 1-rand; | ||
} | ||
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} | ||
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uint32_t OnDataRequest() { | ||
uint32_t data = 0; | ||
Pack(data, PackLocation {0, 5}, steps); | ||
Pack(data, PackLocation {5, 2}, dir); | ||
Pack(data, PackLocation {7, 1}, rand); | ||
return data; | ||
} | ||
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void OnDataReceive(uint32_t data) { | ||
steps = Unpack(data, PackLocation {0, 5}); | ||
dir = Unpack(data, PackLocation {5, 2}); | ||
rand = Unpack(data, PackLocation {7, 1}); | ||
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// Init from received data: | ||
reverse = (dir == 2); // Set reverse if starting in down direction | ||
} | ||
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protected: | ||
void SetHelp() { | ||
// "------------------" <-- Size Guide | ||
help[HEMISPHERE_HELP_DIGITALS] = "1=Clock 2=Reset"; | ||
help[HEMISPHERE_HELP_CVS] = "1=Steps 2=Position"; | ||
help[HEMISPHERE_HELP_OUTS] = "A=CV B=BOC Trg"; | ||
help[HEMISPHERE_HELP_ENCODER] = "Steps/Dir/Rand"; | ||
// "------------------" <-- Size Guide | ||
} | ||
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private: | ||
int8_t steps; // Number of steps, starting at 0v and ending at 5v (if > 0 steps) | ||
int8_t dir; // 0 = up, 1 = up/down, 2 = down | ||
bool rand; // 0 = no cv out randomization, 1 = random offsets are applied to each step | ||
int8_t curr_step; // Current step | ||
bool reverse; // current movement direction | ||
int cv_out; // CV currently being output (track for display) | ||
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int cv_rand; // track last computed random offset for cv | ||
bool step_cv_lock; // 1 if cv is controlling the current step (show on display) | ||
bool position_cv_lock; // 1 if cv is controlling the current step (show on display) | ||
bool reset_gate; // Track if currently held in reset (show an icon) | ||
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// Graphing | ||
//int8_t graph_pos; // Current position on the graph | ||
//int8_t graph_points[HEM_STAIRS_GRAPH_SIZE]; | ||
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int cursor; // 0 = steps, 1 = direction, 2 = random | ||
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void DrawDisplay() | ||
{ | ||
// Show a stairs icon followed by steps value | ||
gfxBitmap(6, 15, 8, STAIRS_ICON); gfxPrint(16,15,steps+1); | ||
if(step_cv_lock) | ||
{ | ||
gfxBitmap(16, 25, 8, CV_ICON); | ||
} | ||
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// Direction selector (as an icon) | ||
gfxBitmap(34, 15, 8, (dir==0 ? UP_BTN_ICON : ( dir==1 ? UP_DOWN_ICON : DOWN_BTN_ICON ))); | ||
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// random wiggle on/off | ||
gfxBitmap(6, 35, 8, RANDOM_ICON); | ||
if(!rand) | ||
{ | ||
gfxPrint(16,35, "off"); | ||
} | ||
else | ||
{ | ||
gfxPrint(16,35, "rnd"); | ||
//gfxPos(16, 35); gfxPrintVoltage(cv_rand); // Numeric readout for testing | ||
} | ||
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// current/total steps | ||
gfxPrint(6+pad(100,curr_step+1), 55, curr_step+1); gfxPrint("/");gfxPrint(steps+1); // Pad x enough to hold width steady | ||
if(reset_gate) | ||
{ | ||
gfxBitmap(1, 55, 8, RESET_ICON); // Indicate that Reset is holding the step | ||
} | ||
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if(position_cv_lock) | ||
{ | ||
gfxBitmap(13, 45+3, 8, CV_ICON); // Indicate that CV is holding the step | ||
} | ||
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//gfxBitmap(1, 55, 8, CV_ICON); gfxPos(12, 55); gfxPrintVoltage(cv_out); // Numeric readout for testing | ||
// Horiz. Level indicator | ||
//gfxInvert(9, 55, ProportionCV(cv_out, 54), 9); | ||
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// Up/down indicator: | ||
int h = 1+ProportionCV(cv_out, 48); // Always show 1 // was: 46 | ||
//gfxInvert(52, 63-h, 9, h); | ||
gfxInvert(48, 63-h, 9, h); | ||
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/* | ||
// Graph plot -- Tested: This ends up looking too inconsistent given different step divisions over the smallish display resolution | ||
int8_t p = graph_pos; | ||
for(int i=0; i<HEM_STAIRS_GRAPH_SIZE; ++i) | ||
{ | ||
int y = 63-graph_points[p]; | ||
int x = 64-i*4; | ||
gfxLine(x, y, x-4, y); | ||
if(--p < 0) | ||
{ | ||
p = HEM_STAIRS_GRAPH_SIZE-1; | ||
} | ||
} | ||
*/ | ||
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// Cursor | ||
if(cursor == 0) | ||
{ | ||
gfxCursor(16, 23, 15); // flashing underline on the number | ||
} | ||
else if(cursor == 1) | ||
{ | ||
gfxCursor(34, 23, 9); // flashing underline on up/down icon | ||
} | ||
else | ||
{ | ||
gfxCursor(16, 43, 20); // flashing underline on the random setting | ||
} | ||
} | ||
}; | ||
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//////////////////////////////////////////////////////////////////////////////// | ||
//// Hemisphere Applet Functions | ||
/// | ||
/// Once you run the find-and-replace to make these refer to Stairs, | ||
/// it's usually not necessary to do anything with these functions. You | ||
/// should prefer to handle things in the HemisphereApplet child class | ||
/// above. | ||
//////////////////////////////////////////////////////////////////////////////// | ||
Stairs Stairs_instance[2]; | ||
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void Stairs_Start(bool hemisphere) { | ||
Stairs_instance[hemisphere].BaseStart(hemisphere); | ||
} | ||
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void Stairs_Controller(bool hemisphere, bool forwarding) { | ||
Stairs_instance[hemisphere].BaseController(forwarding); | ||
} | ||
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void Stairs_View(bool hemisphere) { | ||
Stairs_instance[hemisphere].BaseView(); | ||
} | ||
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void Stairs_OnButtonPress(bool hemisphere) { | ||
Stairs_instance[hemisphere].OnButtonPress(); | ||
} | ||
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void Stairs_OnEncoderMove(bool hemisphere, int direction) { | ||
Stairs_instance[hemisphere].OnEncoderMove(direction); | ||
} | ||
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void Stairs_ToggleHelpScreen(bool hemisphere) { | ||
Stairs_instance[hemisphere].HelpScreen(); | ||
} | ||
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uint32_t Stairs_OnDataRequest(bool hemisphere) { | ||
return Stairs_instance[hemisphere].OnDataRequest(); | ||
} | ||
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void Stairs_OnDataReceive(bool hemisphere, uint32_t data) { | ||
Stairs_instance[hemisphere].OnDataReceive(data); | ||
} | ||
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