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I found some minor things that I was not happy about. So I changed the code and testet it again.
All generators now have description = "X". Generates ordinary "X" on use." (ex : "A table for making small things like arrows. Generates ordinary arrows on use."). I forgot to change some of the existing objects like the three "old" barrels with arrows when i implemented the latest objects.
Changed some of the generatorItem to lowercase from "Ordinary Arrow" to "ordinary arrow" (ex: on the "old" barrels with arrows). It looks better when the popup is on.
Changed the method "AddInteractorAction" som it returns "Make 1x " .. self.Properties.generatorItem .. "\n" instead of "Make arrows" on all objects. (ex: "Make 1x ordinary arrow" or "Make 1x onion").