Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Some minor updates #8

Open
wants to merge 4 commits into
base: master
Choose a base branch
from

Conversation

ChristianArvai
Copy link
Contributor

I found some minor things that I was not happy about. So I changed the code and testet it again.

  • All generators now have description = "X". Generates ordinary "X" on use." (ex : "A table for making small things like arrows. Generates ordinary arrows on use."). I forgot to change some of the existing objects like the three "old" barrels with arrows when i implemented the latest objects.

  • Changed some of the generatorItem to lowercase from "Ordinary Arrow" to "ordinary arrow" (ex: on the "old" barrels with arrows). It looks better when the popup is on.

  • Changed the method "AddInteractorAction" som it returns "Make 1x " .. self.Properties.generatorItem .. "\n" instead of "Make arrows" on all objects. (ex: "Make 1x ordinary arrow" or "Make 1x onion").

arc_BuildingsManager.lua:

* All generators now have description = "X". Generates ordinary "X" on use." (ex : "A table for making small things like arrows. Generates ordinary arrows on use."). I forgot to change some of the existing objects like the three "old" barrels with arrows when i implemented the latest objects.

* Changed some of the generatorItem to lowercase from "Ordinary Arrow" to "ordinary arrow" (ex: on the "old" barrels with arrows). It looks better when the popup is on.
* Changed the method "AddInteractorAction" som it returns "Make 1x " .. self.Properties.generatorItem .. "\n" instead of "Make arrows" on all objects. (ex: "Make 1x ordinary arrow" or "Make 1x onion").
ADDED NEW OBJECTS:
        description = "A bag of fish. Generates fish on use.",
        description = "A bag of salt. Generates salt on use.",
        description = "A bag of grain.",
        description = "A bag of corn.",
        description = "A bag of flour.",
        description = "A bag of coal.",
        description = "A barrel filled with delicious beer. Generates beer on use.",
        description = "A barrel filled with delicious wine. Generates wine on use.",



UPDATED OBJECTS (removed unused methods):

        description = "A part of the butcher-building in ledecko. Generates dried meat on use.",
        description = "A part of the butcher-building in ledecko. Generates dried meat on use.",
        description = "A small anville like your fathers. Do you still remember how to use it?",
        description = "A table for making small things like arrows. Generates ordinary arrows on use.",
        description = "A barrel which contains some arrows. Generates ordinary arrows on use.",
        description = "A barrel full of arrows. Generates ordinary arrows on use.",
        description = "A barrel full of better piercing arrow. Generates better piercing arrows on use.",
        description = "A bag of onions. Generates onions on use.",
        description = "A bag of apples. Generates apples on use.",
        description = "A bag of carrots. Generates carrots on use.",
        description = "A bag of pear. Generates pear on use.",
        description = "A basket of radish. Generates radish on use.",
Added two new baskets. 
Sorted baskets and bags generators
Moved Grindstone down to "-- smithery". BTW it works perfect!!!
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant