This project allows the development and loading of mods for Going Medieval.
Note
This project allows the modification of the gm runtime - this can lead to unexpected behaviour, errors or bugs.
Be aware of this - I don't take any responsibility for any damage or corrupted files - you are on your own now 🐱👤.
Going Medieval is a product of the game development studio Foxy Voxel. All rights belong to them. This project uses Harmony and Unity-Doorstop.
The following features are supported by the Mod Launcher:
- Current support for version 0.5.28.6
- Load C# based mods using a simple Plugin-API
- Access the native unity API / runtime
- Replace / patch methods by using Harmony
- No manual editing of files
- Mod-Manager User Interface for enabling / disabling a mod
- Logging
- ModLauncher / Plugin related logging within the 'mod_launcher.log' file
- Unity related logging within the 'output_log' file
The following mods are realized by using the Plugin-API\
Additional Map Sizes - Plugin
A simple mod which adds different map sizes to the new game - map size dropdown.
BugReport Disabler - Plugin
Disables the bug-reporting feature & ui so there are no error-popups while experimenting.
CameraSettings++ - Plugin
Increases rendering-, zoom- & shadow-distance - may slow down performance.
DeveloperConsole Enabler - Plugin
Enables the Developer-Console by using L to open and K to close the UI.
Download the latest release and drop it into your going medieval folder
For technical information checkout the wiki at the github-page.
- Going Medieval as this project's target 🐱💻
- Unity-Doorstop for injecting code 💉
- Harmony for runtime patching of code 🩹