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[Merged by Bors] - 0.8 Migration guide #389

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300 changes: 300 additions & 0 deletions content/learn/book/migration-guides/0.7-0.8/_index.md
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+++
title = "0.7 to 0.8"
weight = 4
sort_by = "weight"
template = "book-section.html"
page_template = "book-section.html"
insert_anchor_links = "right"
[extra]
long_title = "Migration Guide: 0.7 to 0.8"
+++

<!-- Github filter used to find the relevant PRs "is:pr label:C-Breaking-Change closed:>2022-04-15 [Merged by Bors]" -->

### [Make ScalingMode more flexible](https://github.com/bevyengine/bevy/pull/3253)

Adds ability to specify scaling factor for `WindowSize`, size of the fixed axis for `FixedVertical` and `FixedHorizontal` and a new `ScalingMode` that is a mix of `FixedVertical` and `FixedHorizontal`

### [Allow closing windows at runtime](https://github.com/bevyengine/bevy/pull/3575)

`bevy::input::system::exit_on_esc_system` has been removed. Use `bevy::window::close_on_esc` instead.
`CloseWindow` has been removed. Use `Window::close` instead.
The Close variant has been added to `WindowCommand`. Handle this by closing the relevant window.

### [Make RunOnce a non-manual System impl](https://github.com/bevyengine/bevy/pull/3922)

The run criterion `RunOnce`, which would make the controlled systems run only once, has been replaced with a new run criterion function ShouldRun::once. Replace all instances of RunOnce with `ShouldRun::once`.

### [Move system_param fetch struct into anonymous scope to avoid name collisions](https://github.com/bevyengine/bevy/pull/4100)

For code that was using a system param's fetch struct, such as EventReader's EventReaderState, the fetch struct can now be identified via the SystemParam trait associated type Fetch, e.g. for `EventReader<T>` it can be identified as `<EventReader<'static, 'static, T>` as SystemParam>::Fetch
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### [Task doesn't impl Component](https://github.com/bevyengine/bevy/pull/4113)

If you need a `Task` to be a `Component` you should use a wrapper type.

```rs
// 0.7
fn system(mut commands: Commands) {
let task = thread_pool.spawn(async move {
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let start_time = Instant::now();
while Instant::now() - start_time < Duration::from_secs_f32(5.0) {
// Spinning for 'duration', simulating doing hard
}
Vec2::ZERO
});
commands.spawn().insert(task);
}

// 0.8
#[derive(Component)]
struct ComputeVec2(Task<Vec2>);

fn system(mut commands: Commands) {
let task = thread_pool.spawn(async move {
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let start_time = Instant::now();
while Instant::now() - start_time < Duration::from_secs_f32(5.0) {
// Spinning for 'duration', simulating doing hard
}
Vec2::ZERO
});
commands.spawn().insert(ComputeVec2(task))
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}
```

### [Split time functionality into bevy_time](https://github.com/bevyengine/bevy/pull/4187)

* Time related types (e.g. `Time`, `Timer`, `Stopwatch`, `FixedTimestep`, etc.) should be imported from `bevy::time::*` rather than `bevy::core::*`.
* If you were adding `CorePlugin` manually, you'll also want to add `TimePlugin` from `bevy::time`.
* The `bevy::core::CorePlugin::Time` system label is replaced with `bevy::time::TimeSystem`.

### [Move float_ord from bevy_core to bevy_utils](https://github.com/bevyengine/bevy/pull/4189)

Replace imports of `bevy::core::FloatOrd` with `bevy::utils::FloatOrd`.

### [Move Rect to bevy_ui and rename it to UiRect](https://github.com/bevyengine/bevy/pull/4276)

The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`.
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### [Rename ElementState to ButtonState](https://github.com/bevyengine/bevy/pull/4314)

The `ElementState` type received a rename and is now called `ButtonState`. To migrate you just have to change every occurrence of `ElementState` to `ButtonState`.
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### [Improve docs and naming for RawWindowHandle functionality](https://github.com/bevyengine/bevy/pull/4335)

rename `HasRawWindowHandleWrapper` to `ThreadLockedRawWindowHandleWrapper`
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### [Migrate to encase from crevice](https://github.com/bevyengine/bevy/pull/4339)
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#### StorageBuffer

* removed set_body(), values(), values_mut(), clear(), push(), append()
* added set(), get(), get_mut()

#### UniformVec -> UniformBuffer

* renamed uniform_buffer() to buffer()
* removed len(), is_empty(), capacity(), push(), reserve(), clear(), values()
* added set(), get()

#### DynamicUniformVec -> DynamicUniformBuffer

* renamed uniform_buffer() to buffer()
* removed capacity(), reserve()

### [Make paused timers update just_finished on tick](https://github.com/bevyengine/bevy/pull/4445)

`Timer::times_finished has` been renamed to `Timer::times_finished_this_tick` for clarity.
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### [Change default Image FilterMode to Linear](https://github.com/bevyengine/bevy/pull/4465)

```rs
// 0.7

//TODO

// 0.8

// TODO
```

### [Remove .system()](https://github.com/bevyengine/bevy/pull/4499)

You can no longer use `.system()`. It was deprecated in 0.7.0. You can just remove the method call.
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### [Change gamepad.rs tuples to normal structs](https://github.com/bevyengine/bevy/pull/4519)

The `Gamepad`, `GamepadButton`, `GamepadAxis`, `GamepadEvent` and `GamepadEventRaw` types are now normal structs instead of tuple structs and have a new() function. To migrate change every instantiation to use the `new()` function instead and use the appropriate field names instead of .0 and .1.
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### [Remove EntityMut::get_unchecked](https://github.com/bevyengine/bevy/pull/4547)

Replace calls to `EntityMut::get_unchecked` with calls to `EntityMut::get`.

### [Replace ReadOnlyFetch with ReadOnlyWorldQuery](https://github.com/bevyengine/bevy/pull/4626)

The trait ReadOnlyFetch has been replaced with ReadOnlyWorldQuery along with the WorldQueryGats::ReadOnlyFetch assoc type which has been replaced with <WorldQuery::ReadOnly as WorldQueryGats>::Fetch
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The trait `ReadOnlyFetch` has been replaced with `ReadOnlyWorldQuery` along with the `WorldQueryGats::ReadOnlyFetch` assoc type which has been replaced with `<WorldQuery::ReadOnly as WorldQueryGats>::Fetch`

* Any where clauses such as `QueryFetch<Q>: ReadOnlyFetch` should be replaced with `Q: ReadOnlyWorldQuery`.
* Any custom world query impls should implement `ReadOnlyWorldQuery` insead of `ReadOnlyFetch`
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Functions `update_component_access` and `update_archetype_component_access` have been moved from the `FetchState` trait to `WorldQuery`

* Any callers should now call `Q::update_component_access(state` instead of `state.update_component_access` (and `update_archetype_component_access` respectively)
* Any custom world query impls should move the functions from the `FetchState` impl to `WorldQuery` impl

`WorldQuery` has been made an `unsafe trait`, `FetchState` has been made a safe `trait`. (I think this is how it should have always been, but regardless this is _definitely_ necessary now that the two functions have been moved to `WorldQuery`)

* If you have a custom `FetchState` impl make it a normal `impl` instead of `unsafe impl`
* If you have a custom `WorldQuery` impl make it an `unsafe impl`, if your code was sound before it is going to still be sound

### [Fix unsoundness with Or/AnyOf/Option component access'](https://github.com/bevyengine/bevy/pull/4659)

<!-- TODO make this a bit friendlier -->

If you are now getting query conflicts from `Or`/`AnyOf`/`Option` rip to you and ur welcome for it now being caught.
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### [Remove task_pool parameter from par_for_each(_mut)](https://github.com/bevyengine/bevy/pull/4705)

The `task_pool` parameter for `Query(State)::par_for_each(_mut)` has been removed. Remove these parameters from all calls to these functions.

Before:

```rust
fn parallel_system(
task_pool: Res<ComputeTaskPool>,
query: Query<&MyComponent>,
) {
query.par_for_each(&task_pool, 32, |comp| {
...
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});
}
```

After:

```rust
fn parallel_system(query: Query<&MyComponent>) {
query.par_for_each(32, |comp| {
...
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});
}
```

If using `Query(State)` outside of a system run by the scheduler, you may need to manually configure and initialize a `ComputeTaskPool` as a resource in the `World`.
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### [Fail to compile on 16-bit platforms](https://github.com/bevyengine/bevy/pull/4736)

`bevy_ecs` will now explicitly fail to compile on 16-bit platforms. If this is required, there is currently no alternative. Please file an issue (<https://github.com/bevyengine/bevy/issues>) to help detail your use case.
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### [Camera Driven Rendering](https://github.com/bevyengine/bevy/pull/4745)

<!-- TODO pls cart add a migration guide section :( -->

This is a very complicated change and it is recommended to read the linked PRs for more details

```rust
// old 3d perspective camera
commands.spawn_bundle(PerspectiveCameraBundle::default())

// new 3d perspective camera
commands.spawn_bundle(Camera3dBundle::default())
```

```rust
// old 2d orthographic camera
commands.spawn_bundle(OrthographicCameraBundle::new_2d())

// new 2d orthographic camera
commands.spawn_bundle(Camera2dBundle::default())
```

```rust
// old 3d orthographic camera
commands.spawn_bundle(OrthographicCameraBundle::new_3d())

// new 3d orthographic camera
commands.spawn_bundle(Camera3dBundle {
projection: OrthographicProjection {
scale: 3.0,
scaling_mode: ScalingMode::FixedVertical,
..default()
}.into(),
..default()
})
```

UI no longer requires a dedicated camera. `UiCameraBundle` has been removed. `Camera2dBundle` and `Camera3dBundle` now both default to rendering UI as part of their own render graphs. To disable UI rendering for a camera, disable it using the CameraUi component:

```rust
commands
.spawn_bundle(Camera3dBundle::default())
.insert(CameraUi {
is_enabled: false,
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..default()
})
```
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### [Enforce type safe usage of Handle::get](https://github.com/bevyengine/bevy/pull/4794)

`Assets::<T>::get` and `Assets::<T>::get_mut` now require that the passed handles are `Handle<T>`, improving the type safety of handles. If you were previously passing in:

* a `HandleId`, use `&Handle::weak(id)` instead, to create a weak handle. You may have been able to store a type safe `Handle` instead.
* a `HandleUntyped`, use `&handle_untyped.typed_weak()` to create a weak handle of the specified type. This is most likely to be the useful when using [load_folder](https://docs.rs/bevy_asset/latest/bevy_asset/struct.AssetServer.html#method.load_folder)
* a `Handle<U>` of of a different type, consider whether this is the correct handle type to store. If it is (i.e. the same handle id is used for multiple different Asset types) use `Handle::weak(handle.id)` to cast to a different type.

### [Allow higher order systems](https://github.com/bevyengine/bevy/pull/4833)
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<!-- TODO marked as breaking change, but need to figure out what actually is breaking -->
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### [Added offset parameter to TextureAtlas::from_grid_with_padding](https://github.com/bevyengine/bevy/pull/4836)

Calls to `TextureAtlas::from_grid_with_padding` should be modified to include a new parameter, which can be set to `Vec2::ZERO` to retain old behaviour.

```rust
from_grid_with_padding(texture, tile_size, columns, rows, padding)
|
V
from_grid_with_padding(texture, tile_size, columns, rows, padding, Vec2::ZERO)
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```

### [Split mesh shader files](https://github.com/bevyengine/bevy/pull/4867)

* In shaders for 3D meshes:
* `#import bevy_pbr::mesh_view_bind_group` -> `#import bevy_pbr::mesh_view_bindings`
* `#import bevy_pbr::mesh_struct` -> `#import bevy_pbr::mesh_types`
* NOTE: If you are using the mesh bind group at bind group index 2, you can remove those binding statements in your shader and just use `#import bevy_pbr::mesh_bindings` which itself imports the mesh types needed for the bindings.
* In shaders for 2D meshes:
* `#import bevy_sprite::mesh2d_view_bind_group` -> `#import bevy_sprite::mesh2d_view_bindings`
* `#import bevy_sprite::mesh2d_struct` -> `#import bevy_sprite::mesh2d_types`
* NOTE: If you are using the mesh2d bind group at bind group index 2, you can remove those binding statements in your shader and just use `#import bevy_sprite::mesh2d_bindings` which itself imports the mesh2d types needed for the bindings.

### [Camera Driven Viewports](https://github.com/bevyengine/bevy/pull/4898)

`Camera::projection_matrix` is no longer a public field. Use the new `Camera::projection_matrix()` method instead:

```rust

// 0.7
let projection = camera.projection_matrix;
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// 0.8
let projection = camera.projection_matrix();
```

### [diagnostics: meaningful error when graph node has wrong number of inputs](https://github.com/bevyengine/bevy/pull/4924)

Exhaustive matches on `RenderGraphRunnerError` will need to add a branch to handle the new `MismatchedInputCount` variant.

### [Make Reflect safe to implement](https://github.com/bevyengine/bevy/pull/5010)

* Reflect derives should not have to change anything
* Manual reflect impls will need to remove the `unsafe` keyword, add `any()` implementations, and rename the old `any` and `any_mut` to `as_any` and `as_mut_any`.
* Calls to `any`/`any_mut` must be changed to `as_any`/`as_mut_any`

### [Mark mutable APIs under ECS storage as pub(crate)](https://github.com/bevyengine/bevy/pull/5065)

<!-- TODO not sure what to say here -->
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<!-- Dear God, I hope not. -->