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0.11: Whats Next and Cover Image #688

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13 changes: 12 additions & 1 deletion content/news/2023-07-07-bevy-0.11/index.md
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Expand Up @@ -3,6 +3,8 @@ title = "Bevy 0.11"
date = 2023-07-07
[extra]
author = "Bevy Contributors"
image = "with_ssao.png"
show_image = true
+++

Thanks to **X** contributors, **X** pull requests, community reviewers, and our [**generous sponsors**](/community/donate), we're happy to announce the **Bevy 0.11** release on [crates.io](https://crates.io/crates/bevy)!
Expand Down Expand Up @@ -1262,7 +1264,16 @@ We've added a number of new CI jobs that improve the Bevy development experience

## <a name="what-s-next"></a>What's Next?

* **X**: Y
We have plenty of work that is pretty much finished and is therefore very likely to land in **Bevy 0.12**:

* **Bevy Asset V2**: A brand new asset system that adds "asset preprocessing", optional asset .meta files, recursive asset dependency tracking and events, async asset IO, better asset handles, more efficient asset storage, and a variety of usability improvements! The work here is [pretty much finished](https://github.com/bevyengine/bevy/pull/8624). It _almost_ made it in to Bevy 0.10 but it needed a bit more time to cook.
* **PBR Material Light Transmission**: Transmission / screen space refractions allows for simulating materials like glass, plastics, liquids and gels, gemstones, wax, etc. This one is also pretty much [ready to go](https://github.com/bevyengine/bevy/pull/8015)!
* **TAA Improvements**: We have a number of changes in the works for TAA that will improve its quality, speed, and support within the engine.
* **GPU Picking**: Efficiently and correctly [select assets on the GPU](https://github.com/bevyengine/bevy/pull/8784) by using color ids to identify meshes in renders.
* **PCF For Directional and Spotlight Shadows**: [Reduce aliasing on the edges of shadows](https://github.com/bevyengine/bevy/pull/8006)
* **UI Node Border Radius and Shadows**: Add [curvature and "drop shadows"](https://github.com/bevyengine/bevy/pull/8973) to your UI nodes!

From a high level, we plan to focus on the Asset System, UI, Render Features, and Scenes during the next cycle.

Check out the [**Bevy 0.12 Milestone**](https://github.com/bevyengine/bevy/milestone/14) for an up-to-date list of current work being considered for **Bevy 0.12**.

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