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use bevy::{ | ||
core::Time, | ||
ecs::prelude::*, | ||
math::{EulerRot, Quat, Vec3}, | ||
pbr2::{AmbientLight, DirectionalLight, DirectionalLightBundle}, | ||
prelude::{App, AssetServer, SpawnSceneCommands, Transform}, | ||
render2::{ | ||
camera::{OrthographicProjection, PerspectiveCameraBundle}, | ||
color::Color, | ||
}, | ||
PipelinedDefaultPlugins, | ||
}; | ||
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fn main() { | ||
App::new() | ||
.insert_resource(AmbientLight { | ||
color: Color::WHITE, | ||
brightness: 1.0 / 5.0f32, | ||
}) | ||
.add_plugins(PipelinedDefaultPlugins) | ||
.add_startup_system(setup.system()) | ||
.add_system(animate_light_direction.system()) | ||
.run(); | ||
} | ||
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { | ||
commands.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0")); | ||
commands.spawn_bundle(PerspectiveCameraBundle { | ||
transform: Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y), | ||
..Default::default() | ||
}); | ||
const HALF_SIZE: f32 = 1.0; | ||
commands.spawn_bundle(DirectionalLightBundle { | ||
directional_light: DirectionalLight { | ||
shadow_projection: OrthographicProjection { | ||
left: -HALF_SIZE, | ||
right: HALF_SIZE, | ||
bottom: -HALF_SIZE, | ||
top: HALF_SIZE, | ||
near: -10.0 * HALF_SIZE, | ||
far: 10.0 * HALF_SIZE, | ||
..Default::default() | ||
}, | ||
..Default::default() | ||
}, | ||
..Default::default() | ||
}); | ||
} | ||
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fn animate_light_direction( | ||
time: Res<Time>, | ||
mut query: Query<&mut Transform, With<DirectionalLight>>, | ||
) { | ||
for mut transform in query.iter_mut() { | ||
transform.rotation = Quat::from_euler( | ||
EulerRot::ZYX, | ||
0.0, | ||
time.seconds_since_startup() as f32 * std::f32::consts::TAU / 10.0, | ||
-std::f32::consts::FRAC_PI_4, | ||
); | ||
} | ||
} |
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[package] | ||
name = "bevy_gltf2" | ||
version = "0.5.0" | ||
edition = "2018" | ||
authors = [ | ||
"Bevy Contributors <bevyengine@gmail.com>", | ||
"Carter Anderson <mcanders1@gmail.com>", | ||
] | ||
description = "Bevy Engine GLTF loading" | ||
homepage = "https://bevyengine.org" | ||
repository = "https://github.com/bevyengine/bevy" | ||
license = "MIT OR Apache-2.0" | ||
keywords = ["bevy"] | ||
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[dependencies] | ||
# bevy | ||
bevy_app = { path = "../../crates/bevy_app", version = "0.5.0" } | ||
bevy_asset = { path = "../../crates/bevy_asset", version = "0.5.0" } | ||
bevy_core = { path = "../../crates/bevy_core", version = "0.5.0" } | ||
bevy_ecs = { path = "../../crates/bevy_ecs", version = "0.5.0" } | ||
bevy_pbr2 = { path = "../bevy_pbr2", version = "0.5.0" } | ||
bevy_reflect = { path = "../../crates/bevy_reflect", version = "0.5.0", features = ["bevy"] } | ||
bevy_render2 = { path = "../bevy_render2", version = "0.5.0" } | ||
bevy_transform = { path = "../../crates/bevy_transform", version = "0.5.0" } | ||
bevy_math = { path = "../../crates/bevy_math", version = "0.5.0" } | ||
bevy_scene = { path = "../../crates/bevy_scene", version = "0.5.0" } | ||
bevy_log = { path = "../../crates/bevy_log", version = "0.5.0" } | ||
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# other | ||
gltf = { version = "0.16.0", default-features = false, features = ["utils", "names", "KHR_materials_unlit"] } | ||
thiserror = "1.0" | ||
anyhow = "1.0.4" | ||
base64 = "0.13.0" | ||
percent-encoding = "2.1" | ||
wgpu = "0.9" |
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use std::collections::HashMap; | ||
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mod loader; | ||
pub use loader::*; | ||
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use bevy_app::prelude::*; | ||
use bevy_asset::{AddAsset, Handle}; | ||
use bevy_pbr2::StandardMaterial; | ||
use bevy_reflect::TypeUuid; | ||
use bevy_render2::mesh::Mesh; | ||
use bevy_scene::Scene; | ||
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/// Adds support for GLTF file loading to Apps | ||
#[derive(Default)] | ||
pub struct GltfPlugin; | ||
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impl Plugin for GltfPlugin { | ||
fn build(&self, app: &mut App) { | ||
app.init_asset_loader::<GltfLoader>() | ||
.add_asset::<Gltf>() | ||
.add_asset::<GltfNode>() | ||
.add_asset::<GltfPrimitive>() | ||
.add_asset::<GltfMesh>(); | ||
} | ||
} | ||
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#[derive(Debug, TypeUuid)] | ||
#[uuid = "5c7d5f8a-f7b0-4e45-a09e-406c0372fea2"] | ||
pub struct Gltf { | ||
pub scenes: Vec<Handle<Scene>>, | ||
pub named_scenes: HashMap<String, Handle<Scene>>, | ||
pub meshes: Vec<Handle<GltfMesh>>, | ||
pub named_meshes: HashMap<String, Handle<GltfMesh>>, | ||
pub materials: Vec<Handle<StandardMaterial>>, | ||
pub named_materials: HashMap<String, Handle<StandardMaterial>>, | ||
pub nodes: Vec<Handle<GltfNode>>, | ||
pub named_nodes: HashMap<String, Handle<GltfNode>>, | ||
pub default_scene: Option<Handle<Scene>>, | ||
} | ||
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#[derive(Debug, Clone, TypeUuid)] | ||
#[uuid = "dad74750-1fd6-460f-ac51-0a7937563865"] | ||
pub struct GltfNode { | ||
pub children: Vec<GltfNode>, | ||
pub mesh: Option<Handle<GltfMesh>>, | ||
pub transform: bevy_transform::prelude::Transform, | ||
} | ||
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#[derive(Debug, Clone, TypeUuid)] | ||
#[uuid = "8ceaec9a-926a-4f29-8ee3-578a69f42315"] | ||
pub struct GltfMesh { | ||
pub primitives: Vec<GltfPrimitive>, | ||
} | ||
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#[derive(Debug, Clone, TypeUuid)] | ||
#[uuid = "cbfca302-82fd-41cb-af77-cab6b3d50af1"] | ||
pub struct GltfPrimitive { | ||
pub mesh: Handle<Mesh>, | ||
pub material: Option<Handle<StandardMaterial>>, | ||
} |
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