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bevy_gltf: Set light radius to 0
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Radius is the size of the inside of the light and defaults to 0 in bevy. It is unspecified in gltf.

Co-authored-by: François <mockersf@gmail.com>
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superdump and mockersf committed Jan 1, 2022
1 parent 752f32d commit 5d093e5
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion crates/bevy_gltf/src/loader.rs
Original file line number Diff line number Diff line change
Expand Up @@ -576,7 +576,7 @@ fn load_node(
// For a point light, luminous power = 4 * pi * luminous intensity
intensity: light.intensity() * std::f32::consts::PI * 4.0,
range: light.range().unwrap_or(20.0),
radius: light.range().unwrap_or(20.0),
radius: light.range().unwrap_or(0.0),
..Default::default()
},
..Default::default()
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