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* fix window size on creation * rename `logical_width` & `logical_height` back to `width` & `height` * update `Camera` trait to take width/height as `f32` * update `WindowResized` to report 'f32' sizes instead if `u32` * update `WindowCommand::SetResolution` to pass physical resolution instead of logical * put `set_resolution` back, now taking `f32` instead of `u32` * remove several unneeded `as f32`s now that `width` & `height` returns `f32`
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Nathan Jeffords
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Dec 4, 2020
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