Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mesh topologies other than TriangleLists are not supported in the new renderer #3346

Closed
HackerFoo opened this issue Dec 16, 2021 · 0 comments
Labels
A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible P-Regression Functionality that used to work but no longer does. Add a test for this!

Comments

@HackerFoo
Copy link
Contributor

What problem does this solve or what need does it fill?

The old renderer supported mesh topologies other than PrimitiveTopology::TriangleList. Specifically, I was using LineList meshes to draw wireframes.

What solution would you like?

Support for other topologies, as with the old renderer.

What alternative(s) have you considered?

The Wireframe plugin draws all triangles as lines, but I only want lines around each face, which may not be a triangle.

@HackerFoo HackerFoo added C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled labels Dec 16, 2021
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen P-Regression Functionality that used to work but no longer does. Add a test for this! and removed S-Needs-Triage This issue needs to be labelled labels Dec 16, 2021
@bors bors bot closed this as completed in 73f524f Dec 18, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible P-Regression Functionality that used to work but no longer does. Add a test for this!
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants