glTF scene loader uses wrong color space #6827
Labels
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Bevy version
0.9.1
What you did
Loaded a glTF scene
What went wrong
The colors of all of the models were different than they were in Blender:
Blender:
Bevy:
Blender:
Bevy:
Blender:
Bevy:
Additional information
Bevy's glTF loader interprets colors in the sRGB color space, which is incorrect - glTF mandates that colors be specified in linear color space.
Initially I assumed that Bevy was correct and Blender was at fault, but this was disproved shortly after I reported it as a bug in Blender.
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