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[Merged by Bors] - Add audio to ios example #1007
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@MichaelHills if you can verify that this still works I think this should be ready to be merged :) |
Oh CPAL needs a new version released with the iOS support. Then it should be trivial to rebase and land this. |
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Didn't realise cpal had done a release a month ago, just rebased and re-tested this works on sim + iphone 11. |
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@cart this is ready to go, I just retested simulator + my iPhone 11 and the mp3 plays in the background. Not sure anyone else is around to help test. |
I trust you :) Thanks for doing this! |
bors r+ |
I'm still here :) will try to land the ios audio support in cpal soon and then we can land this. This PR also adds in assets as a directory reference and avoids the "Xcode is optimizing and breaking my PNGs" issue that I had earlier on during iOS testing on Bevy. Re-testing this now.
Pull request successfully merged into main. Build succeeded: |
I'm still here :) will try to land the ios audio support in cpal soon and then we can land this. This PR also adds in assets as a directory reference and avoids the "Xcode is optimizing and breaking my PNGs" issue that I had earlier on during iOS testing on Bevy. Re-testing this now.
I'm still here :) will try to land the ios audio support in cpal soon and then we can land this.
This PR also adds in assets as a directory reference and avoids the "Xcode is optimizing and breaking my PNGs" issue that I had earlier on during iOS testing on Bevy.
Re-testing this now.