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Add frustum to shader View #10306

Merged
merged 4 commits into from
Oct 31, 2023
Merged

Add frustum to shader View #10306

merged 4 commits into from
Oct 31, 2023

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JMS55
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@JMS55 JMS55 commented Oct 29, 2023

Objective

Solution

  • Pass the view frustum to the shader view uniform

Changelog

  • View Frustums are now extracted to the render world and made available to shaders

@JMS55 JMS55 added C-Feature A new feature, making something new possible A-Rendering Drawing game state to the screen labels Oct 29, 2023
@JMS55 JMS55 added this to the 0.13 milestone Oct 29, 2023
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LGTM

@james7132 james7132 added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Oct 29, 2023
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Oct 31, 2023
Merged via the queue into bevyengine:main with commit 3628e09 Oct 31, 2023
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@Mathspy
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Mathspy commented Nov 3, 2023

I think this is part of the 0.12 milestone since it will be going out with the release, right?

@mockersf mockersf removed this from the 0.13 milestone Nov 3, 2023
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mockersf commented Nov 3, 2023

yup

ameknite pushed a commit to ameknite/bevy that referenced this pull request Nov 6, 2023
# Objective
- Work towards GPU-driven culling
(bevyengine#10164)

## Solution
- Pass the view frustum to the shader view uniform

---

## Changelog
- View Frustums are now extracted to the render world and made available
to shaders
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this pull request Jan 9, 2024
# Objective
- Work towards GPU-driven culling
(bevyengine#10164)

## Solution
- Pass the view frustum to the shader view uniform

---

## Changelog
- View Frustums are now extracted to the render world and made available
to shaders
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A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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6 participants