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Increase default normal bias to avoid common artifacts #10346

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Nov 3, 2023
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4 changes: 2 additions & 2 deletions crates/bevy_pbr/src/light.rs
Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,7 @@ pub struct SpotLight {

impl SpotLight {
pub const DEFAULT_SHADOW_DEPTH_BIAS: f32 = 0.02;
pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 0.6;
pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 1.8;
}

impl Default for SpotLight {
Expand Down Expand Up @@ -210,7 +210,7 @@ impl Default for DirectionalLight {

impl DirectionalLight {
pub const DEFAULT_SHADOW_DEPTH_BIAS: f32 = 0.02;
pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 0.6;
pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 1.8;
}

/// Controls the resolution of [`DirectionalLight`] shadow maps.
Expand Down