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Fix prepass binding issues causing crashes when not all prepass bindings are used #10788

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Nov 29, 2023
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59 changes: 27 additions & 32 deletions crates/bevy_pbr/src/prepass/prepass_bindings.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,58 +7,53 @@ use bevy_render::render_resource::{
TextureViewDescriptor,
};
use bevy_utils::default;
use smallvec::SmallVec;

use crate::MeshPipelineViewLayoutKey;

pub fn get_bind_group_layout_entries(
layout_key: MeshPipelineViewLayoutKey,
) -> SmallVec<[BindGroupLayoutEntryBuilder; 4]> {
let mut result = SmallVec::<[BindGroupLayoutEntryBuilder; 4]>::new();
) -> [Option<BindGroupLayoutEntryBuilder>; 4] {
let mut entries: [Option<BindGroupLayoutEntryBuilder>; 4] = [None; 4];

let multisampled = layout_key.contains(MeshPipelineViewLayoutKey::MULTISAMPLED);

if layout_key.contains(MeshPipelineViewLayoutKey::DEPTH_PREPASS) {
result.push(
// Depth texture
if multisampled {
texture_depth_2d_multisampled()
} else {
texture_depth_2d()
},
);
// Depth texture
entries[0] = if multisampled {
Some(texture_depth_2d_multisampled())
} else {
Some(texture_depth_2d())
};
}

if layout_key.contains(MeshPipelineViewLayoutKey::NORMAL_PREPASS) {
result.push(
// Normal texture
if multisampled {
texture_2d_multisampled(TextureSampleType::Float { filterable: false })
} else {
texture_2d(TextureSampleType::Float { filterable: false })
},
);
// Normal texture
entries[1] = if multisampled {
Some(texture_2d_multisampled(TextureSampleType::Float {
filterable: false,
}))
} else {
Some(texture_2d(TextureSampleType::Float { filterable: false }))
};
}

if layout_key.contains(MeshPipelineViewLayoutKey::MOTION_VECTOR_PREPASS) {
result.push(
// Motion Vectors texture
if multisampled {
texture_2d_multisampled(TextureSampleType::Float { filterable: false })
} else {
texture_2d(TextureSampleType::Float { filterable: false })
},
);
// Motion Vectors texture
entries[2] = if multisampled {
Some(texture_2d_multisampled(TextureSampleType::Float {
filterable: false,
}))
} else {
Some(texture_2d(TextureSampleType::Float { filterable: false }))
};
}

if layout_key.contains(MeshPipelineViewLayoutKey::DEFERRED_PREPASS) {
result.push(
// Deferred texture
texture_2d(TextureSampleType::Uint),
);
// Deferred texture
entries[3] = Some(texture_2d(TextureSampleType::Uint));
}

result
entries
}

pub fn get_bindings(prepass_textures: Option<&ViewPrepassTextures>) -> [Option<TextureView>; 4] {
Expand Down
4 changes: 3 additions & 1 deletion crates/bevy_pbr/src/render/mesh_view_bindings.rs
Original file line number Diff line number Diff line change
Expand Up @@ -274,7 +274,9 @@ fn layout_entries(
.iter()
.zip([17, 18, 19, 20])
{
entries = entries.extend_with_indices(((binding as u32, *entry),));
if let Some(entry) = entry {
entries = entries.extend_with_indices(((binding as u32, *entry),));
}
}
}

Expand Down