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Enable Wayland by default #10792

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2 changes: 2 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,8 @@ default = [
"tonemapping_luts",
"default_font",
"webgl2",
"wayland",
"bevy_debug_stepping",
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@Friz64 Friz64 Jun 16, 2024

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I don't think you meant to enable the bevy_debug_stepping feature here? @amytimed

"sysinfo_plugin",
]

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2 changes: 1 addition & 1 deletion docs/cargo_features.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@ The default feature set enables most of the expected features of a game engine,
|sysinfo_plugin|Enables system information diagnostic plugin|
|tonemapping_luts|Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the `Tonemapping` method on your `Camera2dBundle` or `Camera3dBundle`.|
|vorbis|OGG/VORBIS audio format support|
|wayland|Wayland display server support|
|webgl2|Enable some limitations to be able to use WebGL2. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.|
|x11|X11 display server support|
|zstd|For KTX2 supercompression|
Expand Down Expand Up @@ -88,7 +89,6 @@ The default feature set enables most of the expected features of a game engine,
|trace_tracy|Tracing support, exposing a port for Tracy|
|trace_tracy_memory|Tracing support, with memory profiling, exposing a port for Tracy|
|wav|WAV audio format support|
|wayland|Wayland display server support|
|webgpu|Enable support for WebGPU in Wasm. When enabled, this feature will override the `webgl2` feature and you won't be able to run Wasm builds with WebGL2, only with WebGPU.|
|webp|WebP image format support|
|wgpu_trace|Save a trace of all wgpu calls|
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