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Update and extension of Adding push constants support #1369 #1733
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3b0ece4
Added set_push_constants to RenderPass
Neo-Zhixing f2a8f05
RenderCommand
Neo-Zhixing 8356a9f
push constant ranges
Neo-Zhixing c47f864
Use Vec<u8> for Draw::set_push_constants
Neo-Zhixing 41821cc
Add shader_reflection for push_constants
mtsr 31d5181
Expose set_push_constants on DrawContext
mtsr 22d1028
Add push_constants example
mtsr 49f6855
Remove completed TODO
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This seems like it could be potentially non-exhaustive. Room for improved error handling?