Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reflect shader stage for bind groups. #189

Merged
merged 7 commits into from
Aug 20, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
9 changes: 7 additions & 2 deletions crates/bevy_render/src/pipeline/pipeline_layout.rs
Original file line number Diff line number Diff line change
Expand Up @@ -25,16 +25,21 @@ impl PipelineLayout {
for shader_binding in shader_bind_group.bindings.iter() {
if let Some(binding) = bind_group
.bindings
.iter()
.iter_mut()
.find(|binding| binding.index == shader_binding.index)
{
if binding != shader_binding {
binding.shader_stage |= shader_binding.shader_stage;
if binding.bind_type != shader_binding.bind_type
|| binding.name != shader_binding.name
|| binding.index != shader_binding.index
{
panic!("Binding {} in BindGroup {} does not match across all shader types: {:?} {:?}", binding.index, bind_group.index, binding, shader_binding);
}
} else {
bind_group.bindings.push(shader_binding.clone());
}
}
bind_group.update_id();
}
None => {
bind_groups.insert(shader_bind_group.index, shader_bind_group.clone());
Expand Down
38 changes: 29 additions & 9 deletions crates/bevy_render/src/shader/shader_reflect.rs
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,8 @@ use bevy_core::AsBytes;
use spirv_reflect::{
types::{
ReflectDescriptorBinding, ReflectDescriptorSet, ReflectDescriptorType, ReflectDimension,
ReflectInterfaceVariable, ReflectTypeDescription, ReflectTypeFlags,
ReflectInterfaceVariable, ReflectShaderStageFlags, ReflectTypeDescription,
ReflectTypeFlags,
},
ShaderModule,
};
Expand All @@ -30,9 +31,10 @@ impl ShaderLayout {
match ShaderModule::load_u8_data(spirv_data.as_bytes()) {
Ok(ref mut module) => {
let entry_point_name = module.get_entry_point_name();
let shader_stage = module.get_shader_stage();
let mut bind_groups = Vec::new();
for descriptor_set in module.enumerate_descriptor_sets(None).unwrap() {
let bind_group = reflect_bind_group(&descriptor_set);
let bind_group = reflect_bind_group(&descriptor_set, shader_stage);
bind_groups.push(bind_group);
}

Expand Down Expand Up @@ -150,10 +152,13 @@ fn reflect_vertex_attribute_descriptor(
}
}

fn reflect_bind_group(descriptor_set: &ReflectDescriptorSet) -> BindGroupDescriptor {
fn reflect_bind_group(
descriptor_set: &ReflectDescriptorSet,
shader_stage: ReflectShaderStageFlags,
) -> BindGroupDescriptor {
let mut bindings = Vec::new();
for descriptor_binding in descriptor_set.bindings.iter() {
let binding = reflect_binding(descriptor_binding);
let binding = reflect_binding(descriptor_binding, shader_stage);
bindings.push(binding);
}

Expand All @@ -170,7 +175,10 @@ fn reflect_dimension(type_description: &ReflectTypeDescription) -> TextureViewDi
}
}

fn reflect_binding(binding: &ReflectDescriptorBinding) -> BindingDescriptor {
fn reflect_binding(
binding: &ReflectDescriptorBinding,
shader_stage: ReflectShaderStageFlags,
) -> BindingDescriptor {
let type_description = binding.type_description.as_ref().unwrap();
let (name, bind_type) = match binding.descriptor_type {
ReflectDescriptorType::UniformBuffer => (
Expand Down Expand Up @@ -200,12 +208,24 @@ fn reflect_binding(binding: &ReflectDescriptorBinding) -> BindingDescriptor {
_ => panic!("unsupported bind type {:?}", binding.descriptor_type),
};

let mut shader_stage = match shader_stage {
ReflectShaderStageFlags::COMPUTE => BindingShaderStage::COMPUTE,
ReflectShaderStageFlags::VERTEX => BindingShaderStage::VERTEX,
ReflectShaderStageFlags::FRAGMENT => BindingShaderStage::FRAGMENT,
_ => panic!("Only one specified shader stage is supported."),
};

let name = name.to_string();

if name == "Camera" {
shader_stage = BindingShaderStage::VERTEX | BindingShaderStage::FRAGMENT;
}

BindingDescriptor {
index: binding.binding,
bind_type,
name: name.to_string(),
// TODO: We should be able to detect which shader program the binding is being used in..
shader_stage: BindingShaderStage::VERTEX | BindingShaderStage::FRAGMENT,
name,
shader_stage,
}
}

Expand Down Expand Up @@ -429,7 +449,7 @@ mod tests {
dimension: TextureViewDimension::D2,
component_type: TextureComponentType::Float,
},
shader_stage: BindingShaderStage::VERTEX | BindingShaderStage::FRAGMENT,
shader_stage: BindingShaderStage::VERTEX,
}]
),
]
Expand Down