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[Merged by Bors] - Fix PBR regression for unlit materials #2197
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alice-i-cecile
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P-Regression
Functionality that used to work but no longer does. Add a test for this!
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
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May 17, 2021
mockersf
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May 17, 2021
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May 17, 2021
Please add an unlit material to one of the examples, to help us catch this in the future. |
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May 17, 2021
Fixes the frag shader for unlit materials by correcting the scope of the `#ifndef` to include the light functions. Closes #2190, introduced in #2112. Tested by changing materials in the the `3d_scene` example to be unlit. Unsure how to prevent future regressions without creating a test case scene that will catch these runtime panics.
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Fix PBR regression for unlit materials
[Merged by Bors] - Fix PBR regression for unlit materials
May 17, 2021
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Jul 27, 2021
Fixes the frag shader for unlit materials by correcting the scope of the `#ifndef` to include the light functions. Closes bevyengine#2190, introduced in bevyengine#2112. Tested by changing materials in the the `3d_scene` example to be unlit. Unsure how to prevent future regressions without creating a test case scene that will catch these runtime panics.
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Fixes the frag shader for unlit materials by correcting the scope of the
#ifndef
to include the light functions. Closes #2190, introduced in #2112.Tested by changing materials in the the
3d_scene
example to be unlit. Unsure how to prevent future regressions without creating a test case scene that will catch these runtime panics.