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bevy_pbr: Use left-handed coordinates for point light shadow cubemaps #4242

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de81f73
bevy_pbr: Use left-handed coordinates for point light shadow cubemaps
superdump Mar 16, 2022
3f4fa4a
examples: Document cubemap and the purpose of the specific positional…
superdump Mar 17, 2022
04aa7a7
Fix examples
superdump Mar 17, 2022
78a5a96
examples: Fix view z calculation for sort key
superdump Mar 24, 2022
55b8414
Remove view z fixes from this PR as they are a separate issue
superdump Mar 24, 2022
7955d53
examples: Improve cubemap example using a model with text meshes
superdump Mar 27, 2022
175dfd2
examples: Move cubemap scene away from the origin to catch translatio…
superdump Apr 4, 2022
998dd75
bevy_pbr: Fix point light cubemap face view transforms
superdump Apr 4, 2022
2adff78
bevy_pbr: Make bevy_render::render::light modules public
superdump Apr 4, 2022
7673d1e
bevy_pbr: Add bevy_pbr::render::light module-level left-handed cubema…
superdump Apr 4, 2022
4200a29
Merge branch 'main' into left-handed-cubemap
superdump May 7, 2022
be79dc4
Merge branch 'main' into left-handed-cubemap
superdump Jul 19, 2022
4cee8e7
bevy_pbr: Rename depth_cubemap.wgsl shader file and const handle vari…
superdump Jul 19, 2022
910f44f
Document shadow_cubemap example
superdump Jul 19, 2022
2e3ae3d
cargo fmt
superdump Jul 19, 2022
91944dd
bevy_pbr: Affine3A -> Mat4 as such conversions should be done in anot…
superdump Jul 19, 2022
2fc1323
Cleanup
superdump Jul 19, 2022
ee77cd3
Address CI issues
superdump Jul 20, 2022
7312b73
Make shadow_cubemap example description consistent
superdump Jul 20, 2022
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10 changes: 10 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -379,6 +379,16 @@ description = "Demonstrates how shadow biases affect shadows in a 3d scene"
category = "3D Rendering"
wasm = true

[[example]]
name = "shadow_cubemap"
path = "examples/3d/shadow_cubemap.rs"

[package.metadata.example.shadow_cubemap]
name = "Shadow Cubemap"
description = "A test of point light shadow cubemaps with a single point light in the center surrounded by text indicating the cubemap face. Use RenderDoc, Xcode, or similar tools to inspect the shadow map textures."
category = "3D Rendering"
wasm = true

[[example]]
name = "shadow_caster_receiver"
path = "examples/3d/shadow_caster_receiver.rs"
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