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[Merged by Bors] - bevy_reflect: Reflect enums #4761
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use syn::{Index, Member}; | ||
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/// Implements `Struct`, `GetTypeRegistration`, and `Reflect` for the given derive data. | ||
pub(crate) fn impl_struct(reflect_struct: &ReflectStruct) -> TokenStream { |
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This is the main change to these impl modules: using ReflectStruct
in place of ReflectDeriveData
(or similar struct).
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Wow, hell of a lot to review, definitely need more eyes on this. But nothing looked obviously wrong, and there's a very nice amount of tests for everything. Looks good to me!
@@ -547,6 +545,217 @@ unsafe impl Reflect for Cow<'static, str> { | |||
} | |||
} | |||
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impl<T: Reflect + Clone> GetTypeRegistration for Option<T> { |
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Should we make a macro similar to impl_reflect_struct
to impl enums? I could do that in a separate PR if that's preferable.
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Yeah that was on my todo list originally but I decided it could be done separately (since Option<T>
appears to be the only case). If you wanna write a follow up that would be great!
Yeah a big part of this is because I decided to split up the |
I want this :) |
Feel free to leave review! Even one or two review comments can be useful (even if they're just questions/remarks lol) |
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I only skimmed the implementation on ser/de and didn't look at the code in impls/{structs,tuple_structs,typed,values}
since they seem to be the split of what bevy_reflect_derive/src/impls.rs
used to be.
There is a few code quality improvements possible on the derive macros, I'll open a PR for them.
Also, I don't remember seeing tests for #[reflect(ignore)]
.
I think the enum API is great, it has everything you'd expect in line with the other reflect subtraits, and the EnumInfo
and VariantInfo
struct are really good. I wish there wasn't so much bookkeeping required for the field indices, but there is no way around it.
if let Some(false) | None = field_value.reflect_partial_eq(field.value()) { | ||
// Fields failed comparison | ||
return Some(false); |
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if let Some(false) | None = field_value.reflect_partial_eq(field.value()) { | |
// Fields failed comparison | |
return Some(false); | |
let eq_result = field_value.reflect_partial_eq(field.value()); | |
if let failed @ (Some(false) | None) = eq_result { | |
return failed; | |
} |
Nit: I feel this is more correct, since if a field doesn't implement reflect_partial_eq
, it should be reflected in the enum's implementation.
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Yeah that makes sense, but it doesn't seem the other reflect_partial_eq
do that:
bevy/crates/bevy_reflect/src/struct_trait.rs
Lines 451 to 453 in 86dd6f0
if let Some(false) | None = field_value.reflect_partial_eq(value) { | |
return Some(false); | |
} |
So we should probably address that in a separate PR.
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Can you spin this out into an issue so we don't forget?
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Created #5204
Yeah that's more-or-less what it is. The only real difference is in the parameter. We now take things like
Awesome. I appreciate it!
They're in the
Yeah, there seemed to always be a tradeoff. But I think this was the simplest way for the time being. |
I've opened the PR. See MrGVSV#1 Question: Should we aim to merge this before bevyengine/rfcs#56? Seems to me there will be a lot of duplicate work if we do not, because of the split f Also needs to pull to |
Great! I did miss them. Pardon me for overlooking them. |
Some suggested changes MrGVSV#1, as per prevision discussion |
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@MrGVSV once you fix up these merge conflicts I think this is good to go!
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I've done a full pass, and only have very small suggestions. We should consider doing a more thorough pass on "reflect everything" once this is in. IMO that should wait until after this lands to reduce merge conflicts though.
if let Some(false) | None = field_value.reflect_partial_eq(field.value()) { | ||
// Fields failed comparison | ||
return Some(false); |
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Can you spin this out into an issue so we don't forget?
# Objective Closes #5204 ## Solution - Followed @nicopap suggestion on #4761 (comment) ## Changelog - [x] Updated [struct_trait](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/struct_trait.rs#L455-L457), [tuple_struct](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/tuple_struct.rs#L366-L368), [tuple](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/tuple.rs#L386), [array](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/array.rs#L335-L337), [list](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/list.rs#L309-L311) and [map](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/map.rs#L361-L363) to return `None` when comparison couldn't be performed. - [x] Updated docs comments to reflect above changes.
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Very nicely done. I have a couple of comments about allocations / redundant work. But I have no notes on the general implementation and design. I think you made the right calls in every case.
crates/bevy_reflect/bevy_reflect_derive/src/impls/tuple_structs.rs
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variant_indices: HashMap<Cow<'static, str>, usize>, | ||
} | ||
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impl EnumInfo { |
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Not something I feel inclined to block on, but we might want to add convenience field
and field_at
functions here, given that the Enum trait provides this pattern (much like Struct and StructInfo).
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Good idea, I'll make a note of it and add it in a followup PR!
bors r+ |
# Objective > This is a revival of #1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
Pull request successfully merged into main. Build succeeded: |
> In draft until #4761 is merged. See the relevant commits [here](a85fe94). --- # Objective Update enums across Bevy to use the new enum reflection and get rid of `#[reflect_value(...)]` usages. ## Solution Find and replace all[^1] instances of `#[reflect_value(...)]` on enum types. --- ## Changelog - Updated all[^1] reflected enums to implement `Enum` (i.e. they are no longer `ReflectRef::Value`) ## Migration Guide Bevy-defined enums have been updated to implement `Enum` and are not considered value types (`ReflectRef::Value`) anymore. This means that their serialized representations will need to be updated. For example, given the Bevy enum: ```rust pub enum ScalingMode { None, WindowSize, Auto { min_width: f32, min_height: f32 }, FixedVertical(f32), FixedHorizontal(f32), } ``` You will need to update the serialized versions accordingly. ```js // OLD FORMAT { "type": "bevy_render::camera::projection::ScalingMode", "value": FixedHorizontal(720), }, // NEW FORMAT { "type": "bevy_render::camera::projection::ScalingMode", "enum": { "variant": "FixedHorizontal", "tuple": [ { "type": "f32", "value": 720, }, ], }, }, ``` This may also have other smaller implications (such as `Debug` representation), but serialization is probably the most prominent. [^1]: All enums except `HandleId` as neither `Uuid` nor `AssetPathId` implement the reflection traits
# Objective Closes bevyengine#5204 ## Solution - Followed @nicopap suggestion on bevyengine#4761 (comment) ## Changelog - [x] Updated [struct_trait](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/struct_trait.rs#L455-L457), [tuple_struct](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/tuple_struct.rs#L366-L368), [tuple](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/tuple.rs#L386), [array](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/array.rs#L335-L337), [list](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/list.rs#L309-L311) and [map](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/map.rs#L361-L363) to return `None` when comparison couldn't be performed. - [x] Updated docs comments to reflect above changes.
# Objective > This is a revival of bevyengine#1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
> In draft until bevyengine#4761 is merged. See the relevant commits [here](bevyengine@a85fe94). --- # Objective Update enums across Bevy to use the new enum reflection and get rid of `#[reflect_value(...)]` usages. ## Solution Find and replace all[^1] instances of `#[reflect_value(...)]` on enum types. --- ## Changelog - Updated all[^1] reflected enums to implement `Enum` (i.e. they are no longer `ReflectRef::Value`) ## Migration Guide Bevy-defined enums have been updated to implement `Enum` and are not considered value types (`ReflectRef::Value`) anymore. This means that their serialized representations will need to be updated. For example, given the Bevy enum: ```rust pub enum ScalingMode { None, WindowSize, Auto { min_width: f32, min_height: f32 }, FixedVertical(f32), FixedHorizontal(f32), } ``` You will need to update the serialized versions accordingly. ```js // OLD FORMAT { "type": "bevy_render::camera::projection::ScalingMode", "value": FixedHorizontal(720), }, // NEW FORMAT { "type": "bevy_render::camera::projection::ScalingMode", "enum": { "variant": "FixedHorizontal", "tuple": [ { "type": "f32", "value": 720, }, ], }, }, ``` This may also have other smaller implications (such as `Debug` representation), but serialization is probably the most prominent. [^1]: All enums except `HandleId` as neither `Uuid` nor `AssetPathId` implement the reflection traits
# Objective > This is a revival of bevyengine#1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
# Objective > This is a revival of bevyengine#1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
> In draft until bevyengine#4761 is merged. See the relevant commits [here](bevyengine@a85fe94). --- # Objective Update enums across Bevy to use the new enum reflection and get rid of `#[reflect_value(...)]` usages. ## Solution Find and replace all[^1] instances of `#[reflect_value(...)]` on enum types. --- ## Changelog - Updated all[^1] reflected enums to implement `Enum` (i.e. they are no longer `ReflectRef::Value`) ## Migration Guide Bevy-defined enums have been updated to implement `Enum` and are not considered value types (`ReflectRef::Value`) anymore. This means that their serialized representations will need to be updated. For example, given the Bevy enum: ```rust pub enum ScalingMode { None, WindowSize, Auto { min_width: f32, min_height: f32 }, FixedVertical(f32), FixedHorizontal(f32), } ``` You will need to update the serialized versions accordingly. ```js // OLD FORMAT { "type": "bevy_render::camera::projection::ScalingMode", "value": FixedHorizontal(720), }, // NEW FORMAT { "type": "bevy_render::camera::projection::ScalingMode", "enum": { "variant": "FixedHorizontal", "tuple": [ { "type": "f32", "value": 720, }, ], }, }, ``` This may also have other smaller implications (such as `Debug` representation), but serialization is probably the most prominent. [^1]: All enums except `HandleId` as neither `Uuid` nor `AssetPathId` implement the reflection traits
# Objective The documentation on `Reflect` doesn't account for the recently added reflection traits: [`Array`](#4701) and [`Enum`](#4761). ## Solution Updated the documentation for `Reflect` to account for the `Array` and `Enum`. Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
# Objective > This is a revival of bevyengine#1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
# Objective Closes bevyengine#5204 ## Solution - Followed @nicopap suggestion on bevyengine#4761 (comment) ## Changelog - [x] Updated [struct_trait](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/struct_trait.rs#L455-L457), [tuple_struct](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/tuple_struct.rs#L366-L368), [tuple](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/tuple.rs#L386), [array](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/array.rs#L335-L337), [list](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/list.rs#L309-L311) and [map](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/map.rs#L361-L363) to return `None` when comparison couldn't be performed. - [x] Updated docs comments to reflect above changes.
# Objective > This is a revival of bevyengine#1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
> In draft until bevyengine#4761 is merged. See the relevant commits [here](bevyengine@a85fe94). --- # Objective Update enums across Bevy to use the new enum reflection and get rid of `#[reflect_value(...)]` usages. ## Solution Find and replace all[^1] instances of `#[reflect_value(...)]` on enum types. --- ## Changelog - Updated all[^1] reflected enums to implement `Enum` (i.e. they are no longer `ReflectRef::Value`) ## Migration Guide Bevy-defined enums have been updated to implement `Enum` and are not considered value types (`ReflectRef::Value`) anymore. This means that their serialized representations will need to be updated. For example, given the Bevy enum: ```rust pub enum ScalingMode { None, WindowSize, Auto { min_width: f32, min_height: f32 }, FixedVertical(f32), FixedHorizontal(f32), } ``` You will need to update the serialized versions accordingly. ```js // OLD FORMAT { "type": "bevy_render::camera::projection::ScalingMode", "value": FixedHorizontal(720), }, // NEW FORMAT { "type": "bevy_render::camera::projection::ScalingMode", "enum": { "variant": "FixedHorizontal", "tuple": [ { "type": "f32", "value": 720, }, ], }, }, ``` This may also have other smaller implications (such as `Debug` representation), but serialization is probably the most prominent. [^1]: All enums except `HandleId` as neither `Uuid` nor `AssetPathId` implement the reflection traits
# Objective The documentation on `Reflect` doesn't account for the recently added reflection traits: [`Array`](bevyengine#4701) and [`Enum`](bevyengine#4761). ## Solution Updated the documentation for `Reflect` to account for the `Array` and `Enum`. Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
# Objective Closes bevyengine#5204 ## Solution - Followed @nicopap suggestion on bevyengine#4761 (comment) ## Changelog - [x] Updated [struct_trait](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/struct_trait.rs#L455-L457), [tuple_struct](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/tuple_struct.rs#L366-L368), [tuple](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/tuple.rs#L386), [array](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/array.rs#L335-L337), [list](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/list.rs#L309-L311) and [map](https://github.com/bevyengine/bevy/blob/dfe969005264fff54060f9fb148639f80f9cfb29/crates/bevy_reflect/src/map.rs#L361-L363) to return `None` when comparison couldn't be performed. - [x] Updated docs comments to reflect above changes.
# Objective > This is a revival of bevyengine#1347. Credit for the original PR should go to @Davier. Currently, enums are treated as `ReflectRef::Value` types by `bevy_reflect`. Obviously, there needs to be better a better representation for enums using the reflection API. ## Solution Based on prior work from @Davier, an `Enum` trait has been added as well as the ability to automatically implement it via the `Reflect` derive macro. This allows enums to be expressed dynamically: ```rust #[derive(Reflect)] enum Foo { A, B(usize), C { value: f32 }, } let mut foo = Foo::B(123); assert_eq!("B", foo.variant_name()); assert_eq!(1, foo.field_len()); let new_value = DynamicEnum::from(Foo::C { value: 1.23 }); foo.apply(&new_value); assert_eq!(Foo::C{value: 1.23}, foo); ``` ### Features #### Derive Macro Use the `#[derive(Reflect)]` macro to automatically implement the `Enum` trait for enum definitions. Optionally, you can use `#[reflect(ignore)]` with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection. ```rust #[derive(Reflect)] enum TestEnum { A, // Uncomment to ignore all of `B` // #[reflect(ignore)] B(usize), C { // Uncomment to ignore only field `foo` of `C` // #[reflect(ignore)] foo: f32, bar: bool, }, } ``` #### Dynamic Enums Enums may be created/represented dynamically via the `DynamicEnum` struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from a `DynamicEnum` to a concrete enum type goes smoothly, be sure to add `FromReflect` to your derive macro. ```rust let mut value = TestEnum::A; // Create from a concrete instance let dyn_enum = DynamicEnum::from(TestEnum::B(123)); value.apply(&dyn_enum); assert_eq!(TestEnum::B(123), value); // Create a purely dynamic instance let dyn_enum = DynamicEnum::new("TestEnum", "A", ()); value.apply(&dyn_enum); assert_eq!(TestEnum::A, value); ``` #### Variants An enum value is always represented as one of its variants— never the enum in its entirety. ```rust let value = TestEnum::A; assert_eq!("A", value.variant_name()); // Since we are using the `A` variant, we cannot also be the `B` variant assert_ne!("B", value.variant_name()); ``` All variant types are representable within the `Enum` trait: unit, struct, and tuple. You can get the current type like: ```rust match value.variant_type() { VariantType::Unit => println!("A unit variant!"), VariantType::Struct => println!("A struct variant!"), VariantType::Tuple => println!("A tuple variant!"), } ``` > Notice that they don't contain any values representing the fields. These are purely tags. If a variant has them, you can access the fields as well: ```rust let mut value = TestEnum::C { foo: 1.23, bar: false }; // Read/write specific fields *value.field_mut("bar").unwrap() = true; // Iterate over the entire collection of fields for field in value.iter_fields() { println!("{} = {:?}", field.name(), field.value()); } ``` #### Variant Swapping It might seem odd to group all variant types under a single trait (why allow `iter_fields` on a unit variant?), but the reason this was done ~~is to easily allow *variant swapping*.~~ As I was recently drafting up the **Design Decisions** section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is _not_ one of them. ```rust let mut value: Box<dyn Enum> = Box::new(TestEnum::A); value.set(Box::new(TestEnum::B(123))).unwrap(); ``` #### Serialization Enums can be serialized and deserialized via reflection without needing to implement `Serialize` or `Deserialize` themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized. > Note, like the rest of reflection-based serialization, the order of the keys in these representations is important! ##### Unit ```json { "type": "my_crate::TestEnum", "enum": { "variant": "A" } } ``` ##### Tuple ```json { "type": "my_crate::TestEnum", "enum": { "variant": "B", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` <details> <summary>Effects on Option</summary> This ends up making `Option` look a little ugly: ```json { "type": "core::option::Option<usize>", "enum": { "variant": "Some", "tuple": [ { "type": "usize", "value": 123 } ] } } ``` </details> ##### Struct ```json { "type": "my_crate::TestEnum", "enum": { "variant": "C", "struct": { "foo": { "type": "f32", "value": 1.23 }, "bar": { "type": "bool", "value": false } } } } ``` ## Design Decisions <details> <summary><strong>View Section</strong></summary> This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future. ### Variant Representation One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the `Enum` trait. This is not the only way it could have been done, though. #### Alternatives ##### 1. Variant Traits One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like: ```rust pub trait Enum: Reflect { fn variant(&self) -> Variant; } pub enum Variant<'a> { Unit, Tuple(&'a dyn TupleVariant), Struct(&'a dyn StructVariant), } pub trait TupleVariant { fn field_len(&self) -> usize; // ... } ``` And then do things like: ```rust fn get_tuple_len(foo: &dyn Enum) -> usize { match foo.variant() { Variant::Tuple(tuple) => tuple.field_len(), _ => panic!("not a tuple variant!") } } ``` The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the *entire* enum. This means we offer an easy footgun: ```rust let foo: Option<i32> = None; let my_enum = Box::new(foo) as Box<dyn TupleVariant>; ``` Here, `my_enum` contains `foo`, which is a unit variant. However, since we need to implement `TupleVariant` for `Option` as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants. ##### 2. Variant Structs To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [[removed](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c)](https://github.com/bevyengine/bevy/pull/4761/commits/71d27ab3c6871bb188d8b46512db3b0922a56a0c) due to concerns about allocations. Each variant struct would probably look something like: ```rust pub trait Enum: Reflect { fn variant_mut(&self) -> VariantMut; } pub enum VariantMut<'a> { Unit, Tuple(TupleVariantMut), Struct(StructVariantMut), } struct StructVariantMut<'a> { fields: Vec<&'a mut dyn Reflect>, field_indices: HashMap<Cow<'static, str>, usize> } ``` This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both `field_indices` and `fields` will require an allocation (remember, a `Box<[T]>` still requires a `Vec<T>` in order to be constructed). This *might* be a problem if called frequently enough. ##### 3. Generated Structs The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like `Foo::Bar`, we'd generate a struct named `FooBarWrapper`. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant. Because it involved using the `Tuple` and `Struct` traits (which are also both bound on `Reflect`), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC. In order to work properly, the enum had to be transmuted to the generated struct: ```rust fn variant(&self) -> crate::EnumVariant<'_> { match self { Foo::Bar {value: i32} => { let wrapper_ref = unsafe { std::mem::transmute::<&Self, &FooBarWrapper>(self) }; crate::EnumVariant::Struct(wrapper_ref as &dyn crate::Struct) } } } ``` This works because `FooBarWrapper` is defined as `repr(transparent)`. Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because: * To reduce generated code (which would hopefully speed up compile times) * To avoid cluttering the code with generated structs not visible to the user * To keep bevy_reflect simple and extensible (these generated structs act as proxies and might not play well with current or future systems) * To avoid additional unsafe blocks * My own misunderstanding of @Davier's code That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation. #### Benefits of All-in-One As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as `Enum` is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.). The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index `2` will automatically return `Some(...)` for the current variant if it has a field at that index or `None` if it doesn't (or can't). This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter): ```rust let dyn_enum: &mut dyn Enum = &mut Foo::Bar {value: 123}; // We know it's the `Bar` variant let field = dyn_enum.field("value").unwrap(); ``` Reflection is not a type-safe abstraction— almost every return value is wrapped in `Option<...>`. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go through `match` each time they want to access a field might just be an extra step among dozens of other verification processes. Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums. </details> --- ## Changelog ### Added * Added `Enum` trait * Added `Enum` impl to `Reflect` derive macro * Added `DynamicEnum` struct * Added `DynamicVariant` * Added `EnumInfo` * Added `VariantInfo` * Added `StructVariantInfo` * Added `TupleVariantInfo` * Added `UnitVariantInfo` * Added serializtion/deserialization support for enums * Added `EnumSerializer` * Added `VariantType` * Added `VariantFieldIter` * Added `VariantField` * Added `enum_partial_eq(...)` * Added `enum_hash(...)` ### Changed * `Option<T>` now implements `Enum` * `bevy_window` now depends on `bevy_reflect` * Implemented `Reflect` and `FromReflect` for `WindowId` * Derive `FromReflect` on `PerspectiveProjection` * Derive `FromReflect` on `OrthographicProjection` * Derive `FromReflect` on `WindowOrigin` * Derive `FromReflect` on `ScalingMode` * Derive `FromReflect` on `DepthCalculation` ## Migration Guide * Enums no longer need to be treated as values and usages of `#[reflect_value(...)]` can be removed or replaced by `#[reflect(...)]` * Enums (including `Option<T>`) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums. --- Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated! Co-authored-by: Gino Valente <gino.valente.code@gmail.com>
> In draft until bevyengine#4761 is merged. See the relevant commits [here](bevyengine@a85fe94). --- # Objective Update enums across Bevy to use the new enum reflection and get rid of `#[reflect_value(...)]` usages. ## Solution Find and replace all[^1] instances of `#[reflect_value(...)]` on enum types. --- ## Changelog - Updated all[^1] reflected enums to implement `Enum` (i.e. they are no longer `ReflectRef::Value`) ## Migration Guide Bevy-defined enums have been updated to implement `Enum` and are not considered value types (`ReflectRef::Value`) anymore. This means that their serialized representations will need to be updated. For example, given the Bevy enum: ```rust pub enum ScalingMode { None, WindowSize, Auto { min_width: f32, min_height: f32 }, FixedVertical(f32), FixedHorizontal(f32), } ``` You will need to update the serialized versions accordingly. ```js // OLD FORMAT { "type": "bevy_render::camera::projection::ScalingMode", "value": FixedHorizontal(720), }, // NEW FORMAT { "type": "bevy_render::camera::projection::ScalingMode", "enum": { "variant": "FixedHorizontal", "tuple": [ { "type": "f32", "value": 720, }, ], }, }, ``` This may also have other smaller implications (such as `Debug` representation), but serialization is probably the most prominent. [^1]: All enums except `HandleId` as neither `Uuid` nor `AssetPathId` implement the reflection traits
# Objective The documentation on `Reflect` doesn't account for the recently added reflection traits: [`Array`](bevyengine#4701) and [`Enum`](bevyengine#4761). ## Solution Updated the documentation for `Reflect` to account for the `Array` and `Enum`. Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
Objective
Currently, enums are treated as
ReflectRef::Value
types bybevy_reflect
. Obviously, there needs to be better a better representation for enums using the reflection API.Solution
Based on prior work from @Davier, an
Enum
trait has been added as well as the ability to automatically implement it via theReflect
derive macro. This allows enums to be expressed dynamically:Features
Derive Macro
Use the
#[derive(Reflect)]
macro to automatically implement theEnum
trait for enum definitions. Optionally, you can use#[reflect(ignore)]
with both variants and variant fields, just like you can with structs. These ignored items will not be considered as part of the reflection and cannot be accessed via reflection.Dynamic Enums
Enums may be created/represented dynamically via the
DynamicEnum
struct. The main purpose of this struct is to allow enums to be deserialized into a partial state and to allow dynamic patching. In order to ensure conversion from aDynamicEnum
to a concrete enum type goes smoothly, be sure to addFromReflect
to your derive macro.Variants
An enum value is always represented as one of its variants— never the enum in its entirety.
All variant types are representable within the
Enum
trait: unit, struct, and tuple.You can get the current type like:
If a variant has them, you can access the fields as well:
Variant Swapping
It might seem odd to group all variant types under a single trait (why allow
iter_fields
on a unit variant?), but the reason this was doneis to easily allow variant swapping.As I was recently drafting up the Design Decisions section, I discovered that other solutions could have been made to work with variant swapping. So while there are reasons to keep the all-in-one approach, variant swapping is not one of them.Serialization
Enums can be serialized and deserialized via reflection without needing to implement
Serialize
orDeserialize
themselves (which can save thousands of lines of generated code). Below are the ways an enum can be serialized.Unit
Tuple
Effects on Option
This ends up making
Option
look a little ugly:Struct
Design Decisions
View Section
This section is here to provide some context for why certain decisions were made for this PR, alternatives that could have been used instead, and what could be improved upon in the future.
Variant Representation
One of the biggest decisions was to decide on how to represent variants. The current design uses a "all-in-one" design where unit, tuple, and struct variants are all simultaneously represented by the
Enum
trait. This is not the only way it could have been done, though.Alternatives
1. Variant Traits
One way of representing variants would be to define traits for each variant, implementing them whenever an enum featured at least one instance of them. This would allow us to define variants like:
And then do things like:
The reason this PR does not go with this approach is because of the fact that variants are not separate types. In other words, we cannot implement traits on specific variants— these cover the entire enum. This means we offer an easy footgun:
Here,
my_enum
containsfoo
, which is a unit variant. However, since we need to implementTupleVariant
forOption
as a whole, it's possible to perform such a cast. This is obviously wrong, but could easily go unnoticed. So unfortunately, this makes it not a good candidate for representing variants.2. Variant Structs
To get around the issue of traits necessarily needing to apply to both the enum and its variants, we could instead use structs that are created on a per-variant basis. This was also considered but was ultimately [removed](71d27ab) due to concerns about allocations.
Each variant struct would probably look something like:
This allows us to isolate struct variants into their own defined struct and define methods specifically for their use. It also prevents users from casting to it since it's not a trait. However, this is not an optimal solution. Both
field_indices
andfields
will require an allocation (remember, aBox<[T]>
still requires aVec<T>
in order to be constructed). This might be a problem if called frequently enough.3. Generated Structs
The original design, implemented by @Davier, instead generates structs specific for each variant. So if we had a variant path like
Foo::Bar
, we'd generate a struct namedFooBarWrapper
. This would be newtyped around the original enum and forward tuple or struct methods to the enum with the chosen variant.Because it involved using the
Tuple
andStruct
traits (which are also both bound onReflect
), this meant a bit more code had to be generated. For a single struct variant with one field, the generated code amounted to ~110LoC. However, each new field added to that variant only added ~6 more LoC.In order to work properly, the enum had to be transmuted to the generated struct:
This works because
FooBarWrapper
is defined asrepr(transparent)
.Out of all the alternatives, this would probably be the one most likely to be used again in the future. The reasons for why this PR did not continue to use it was because:
That last point is obviously on me. I misjudged the code to be too unsafe and unable to handle variant swapping (which it probably could) when I was rebasing it. Looking over it again when writing up this whole section, I see that it was actually a pretty clever way of handling variant representation.
Benefits of All-in-One
As stated before, the current implementation uses an all-in-one approach. All variants are capable of containing fields as far as
Enum
is concerned. This provides a few benefits that the alternatives do not (reduced indirection, safer code, etc.).The biggest benefit, though, is direct field access. Rather than forcing users to have to go through pattern matching, we grant direct access to the fields contained by the current variant. The reason we can do this is because all of the pattern matching happens internally. Getting the field at index
2
will automatically returnSome(...)
for the current variant if it has a field at that index orNone
if it doesn't (or can't).This could be useful for scenarios where the variant has already been verified or just set/swapped (or even where the type of variant doesn't matter):
Reflection is not a type-safe abstraction— almost every return value is wrapped in
Option<...>
. There are plenty of places to check and recheck that a value is what Reflect says it is. Forcing users to have to go throughmatch
each time they want to access a field might just be an extra step among dozens of other verification processes.Some might disagree, but ultimately, my view is that the benefit here is an improvement to the ergonomics and usability of reflected enums.
Changelog
Added
Added
Enum
traitAdded
Enum
impl toReflect
derive macroAdded
DynamicEnum
structDynamicVariant
Added
EnumInfo
VariantInfo
StructVariantInfo
TupleVariantInfo
UnitVariantInfo
Added serializtion/deserialization support for enums
EnumSerializer
Added
VariantType
Added
VariantFieldIter
Added
VariantField
Added
enum_partial_eq(...)
Added
enum_hash(...)
Changed
Option<T>
now implementsEnum
bevy_window
now depends onbevy_reflect
Reflect
andFromReflect
forWindowId
FromReflect
onPerspectiveProjection
FromReflect
onOrthographicProjection
FromReflect
onWindowOrigin
FromReflect
onScalingMode
FromReflect
onDepthCalculation
Migration Guide
#[reflect_value(...)]
can be removed or replaced by#[reflect(...)]
Option<T>
) now take a different format when serializing. The format is described above, but this may cause issues for existing scenes that make use of enums.Also shout out to @nicopap for helping clean up some of the code here! It's a big feature so help like this is really appreciated!