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[Merged by Bors] - Fix crash when using Duration::MAX #4900

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6 changes: 5 additions & 1 deletion crates/bevy_winit/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -591,7 +591,11 @@ pub fn winit_runner_with(mut app: App) {
*control_flow = match winit_config.update_mode(focused) {
Continuous => ControlFlow::Poll,
Reactive { max_wait } | ReactiveLowPower { max_wait } => {
ControlFlow::WaitUntil(now + *max_wait)
if let Some(instant) = now.checked_add(*max_wait) {
ControlFlow::WaitUntil(instant)
} else {
ControlFlow::Wait
}
}
};
}
Expand Down
12 changes: 10 additions & 2 deletions crates/bevy_winit/src/winit_config.rs
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,11 @@ pub enum UpdateMode {
/// Once the app has executed all bevy systems and reaches the end of the event loop, there is
/// no way to force the app to wake and update again, unless a `winit` event (such as user
/// input, or the window being resized) is received or the time limit is reached.
Reactive { max_wait: Duration },
Reactive {
/// The maximum time to wait before the event loop runs again. Note that if the duration is
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These should be line split, and the advice should be more precise. What do we need to set the value to in order to get an indefinite wait?

In many ways, this is actually a feature, so we should demonstrate how to use it.

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Well the problem is that it's platform dependent. Some platforms store Instants as u32s, others store them as u64s so the answer is "dunno, you figure it out." :) That said, using Duration::MAX is effectively the same as waiting for ever so I made a note of that.

/// too high, Bevy will wait indefinitely.
max_wait: Duration,
},
/// The event loop will only update if there is a winit event from direct interaction with the
/// window (e.g. mouseover), a redraw is requested, or the maximum wait time has elapsed.
///
Expand All @@ -85,5 +89,9 @@ pub enum UpdateMode {
/// window is not focused, to only re-draw your bevy app when the cursor is over the window, but
/// not when the mouse moves somewhere else on the screen. This helps to significantly reduce
/// power consumption by only updated the app when absolutely necessary.
ReactiveLowPower { max_wait: Duration },
ReactiveLowPower {
/// The maximum time to wait before the event loop runs again. Note that if the duration is
/// too high, Bevy will wait indefinitely.
max_wait: Duration,
},
}