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[Merged by Bors] - Separate out PBR lighting, shadows, clustered forward, and utils from pbr.wgsl #4938

Commits on Jun 2, 2022

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Commits on Jun 5, 2022

  1. bevy_pbr: Split PBR into shader imports

    utils, clustered forward, lighting, shadows
    superdump committed Jun 5, 2022
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