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WebGPU support #5027
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WebGPU support #5027
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0da663a
missing wasm flag
mockersf df8687d
spirv as a feature
mockersf 9cb28bb
fix skinning shader syntax
mockersf da07597
async plugin v0
mockersf 556a578
webgpu feature and how to build
mockersf 5100cbe
async bevy_main v0
mockersf b7a2590
automatically update shader syntax
mockersf d12ccba
update many examples
mockersf 4595de3
fix tests
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Original file line number | Diff line number | Diff line change |
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@@ -20,3 +20,4 @@ bevy_utils = { path = "../bevy_utils", version = "0.8.0-dev" } | |
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# other | ||
bytemuck = "1.5" | ||
async-trait = "0.1" |
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I don't think adding plugins should ever be async. IMO they should just register things, not do any actual work until the startup systems run.
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I agree with this, but that ties into the broader discussion in #1255.
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The current
add_plugin
does all the work of building the plugin immediately.We could (and probably should) switch to a
register_plugin
that would actually build the plugin just before running, then only the last step would need to be async. That would open a lot of solutions for plugin ordering and dependencies