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[Merged by Bors] - Call mesh2d_tangent_local_to_world
with the right arguments
#6209
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superdump
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Oct 9, 2022
alice-i-cecile
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C-Bug
An unexpected or incorrect behavior
A-Rendering
Drawing game state to the screen
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Oct 9, 2022
alice-i-cecile
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Oct 9, 2022
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This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Oct 9, 2022
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Oct 9, 2022
# Objective Allow `Mesh2d` shaders to work with meshes that have vertex tangents ## Solution Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world`
Pull request successfully merged into main. Build succeeded: |
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Call
[Merged by Bors] - Call Oct 9, 2022
mesh2d_tangent_local_to_world
with the right argumentsmesh2d_tangent_local_to_world
with the right arguments
james7132
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Oct 19, 2022
…gine#6209) # Objective Allow `Mesh2d` shaders to work with meshes that have vertex tangents ## Solution Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world`
james7132
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Oct 28, 2022
…gine#6209) # Objective Allow `Mesh2d` shaders to work with meshes that have vertex tangents ## Solution Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world`
Pietrek14
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Dec 17, 2022
…gine#6209) # Objective Allow `Mesh2d` shaders to work with meshes that have vertex tangents ## Solution Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world`
ItsDoot
pushed a commit
to ItsDoot/bevy
that referenced
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Feb 1, 2023
…gine#6209) # Objective Allow `Mesh2d` shaders to work with meshes that have vertex tangents ## Solution Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world`
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Allow
Mesh2d
shaders to work with meshes that have vertex tangentsSolution
Correctly pass
mesh.model
intomesh2d_tangent_local_to_world