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[Merged by Bors] - Cleanup dynamic scene before building #6254

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mockersf
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Objective

  • Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry
  • Those entities are not really useful in the final DynamicScene

Solution

  • Add a method remove_empty_entities that will remove empty entities. It's not called by default when calling build, I'm not sure if that's a good idea or not.

@mockersf mockersf added the A-Scenes Serialized ECS data stored on the disk label Oct 14, 2022
@alice-i-cecile alice-i-cecile added C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change and removed C-Bug An unexpected or incorrect behavior labels Oct 15, 2022
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I'm on board. Yeah, unsure about making this process automatic. I gave you some docs to add at least. Might be worth calling out in the scene extraction methods?

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looks good to me 👍

@james7132 james7132 added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Dec 18, 2022
@james7132 james7132 added this to the 0.10 milestone Dec 19, 2022
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bors r+

bors bot pushed a commit that referenced this pull request Dec 20, 2022
# Objective

- Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry
- Those entities are not really useful in the final `DynamicScene`

## Solution

- Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not.
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bors bot commented Dec 20, 2022

Build failed (retrying...):

bors bot pushed a commit that referenced this pull request Dec 20, 2022
# Objective

- Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry
- Those entities are not really useful in the final `DynamicScene`

## Solution

- Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not.
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bors bot commented Dec 20, 2022

Build failed:

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bors retry

bors bot pushed a commit that referenced this pull request Dec 20, 2022
# Objective

- Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry
- Those entities are not really useful in the final `DynamicScene`

## Solution

- Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not.
@bors bors bot changed the title Cleanup dynamic scene before building [Merged by Bors] - Cleanup dynamic scene before building Dec 20, 2022
@bors bors bot closed this Dec 20, 2022
alradish pushed a commit to alradish/bevy that referenced this pull request Jan 22, 2023
# Objective

- Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry
- Those entities are not really useful in the final `DynamicScene`

## Solution

- Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not.
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

- Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry
- Those entities are not really useful in the final `DynamicScene`

## Solution

- Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not.
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A-Scenes Serialized ECS data stored on the disk C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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4 participants