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[Merged by Bors] - Add mutating toggle
method to Visibility
component
#6268
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alice-i-cecile
added
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Oct 16, 2022
ickk
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Oct 16, 2022
alice-i-cecile
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Oct 17, 2022
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Sure! I'm a bit nervous about non-idempotent methods for stuff like this, but it's a common pattern.
alice-i-cecile
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S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Oct 17, 2022
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Oct 17, 2022
# Objective Make toggling the visibility of an entity slightly more convenient. ## Solution Add a mutating `toggle` method to the `Visibility` component ```rust fn my_system(mut query: Query<&mut Visibility, With<SomeMarker>>) { let mut visibility = query.single_mut(); // before: visibility.is_visible = !visibility.is_visible; // after: visibility.toggle(); } ``` ## Changelog ### Added - Added a mutating `toggle` method to the `Visibility` component
Pull request successfully merged into main. Build succeeded: |
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Add mutating
[Merged by Bors] - Add mutating Oct 17, 2022
toggle
method to Visibility
componenttoggle
method to Visibility
component
james7132
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Oct 19, 2022
# Objective Make toggling the visibility of an entity slightly more convenient. ## Solution Add a mutating `toggle` method to the `Visibility` component ```rust fn my_system(mut query: Query<&mut Visibility, With<SomeMarker>>) { let mut visibility = query.single_mut(); // before: visibility.is_visible = !visibility.is_visible; // after: visibility.toggle(); } ``` ## Changelog ### Added - Added a mutating `toggle` method to the `Visibility` component
james7132
pushed a commit
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Oct 28, 2022
# Objective Make toggling the visibility of an entity slightly more convenient. ## Solution Add a mutating `toggle` method to the `Visibility` component ```rust fn my_system(mut query: Query<&mut Visibility, With<SomeMarker>>) { let mut visibility = query.single_mut(); // before: visibility.is_visible = !visibility.is_visible; // after: visibility.toggle(); } ``` ## Changelog ### Added - Added a mutating `toggle` method to the `Visibility` component
Pietrek14
pushed a commit
to Pietrek14/bevy
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Dec 17, 2022
# Objective Make toggling the visibility of an entity slightly more convenient. ## Solution Add a mutating `toggle` method to the `Visibility` component ```rust fn my_system(mut query: Query<&mut Visibility, With<SomeMarker>>) { let mut visibility = query.single_mut(); // before: visibility.is_visible = !visibility.is_visible; // after: visibility.toggle(); } ``` ## Changelog ### Added - Added a mutating `toggle` method to the `Visibility` component
ItsDoot
pushed a commit
to ItsDoot/bevy
that referenced
this pull request
Feb 1, 2023
# Objective Make toggling the visibility of an entity slightly more convenient. ## Solution Add a mutating `toggle` method to the `Visibility` component ```rust fn my_system(mut query: Query<&mut Visibility, With<SomeMarker>>) { let mut visibility = query.single_mut(); // before: visibility.is_visible = !visibility.is_visible; // after: visibility.toggle(); } ``` ## Changelog ### Added - Added a mutating `toggle` method to the `Visibility` component
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Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Make toggling the visibility of an entity slightly more convenient.
Solution
Add a mutating
toggle
method to theVisibility
componentChangelog
Added
toggle
method to theVisibility
component