This project demonstrates a unique approach to creating and managing a 3D scene across multiple browser windows using Three.js and localStorage. It's designed for developers interested in advanced web graphics and window management techniques.
- 3D scene creation and rendering with Three.js.
- Synchronization of 3D scenes across multiple browser windows.
- Dynamic window management and state synchronization using localStorage.
Clone the repository and open index.html
in your browser to start exploring the 3D scene.
git clone https://github.com/bgstaal/multipleWindow3dScene
The main application logic is contained within main.js
and WindowManager.js
. The 3D scene is rendered in index.html
, which serves as the entry point of the application.
index.html
: Entry point that sets up the HTML structure and includes the Three.js library and the main script.WindowManager.js
: Core class managing window creation, synchronization, and state management across multiple windows.main.js
: Contains the logic for initializing the 3D scene, handling window events, and rendering the scene.three.r124.min.js
: Minified version of the Three.js library used for 3D graphics rendering.
WindowManager.js
handles the lifecycle of multiple browser windows, including creation, synchronization, and removal. It uses localStorage to maintain state across windows.main.js
initializes the 3D scene using Three.js, manages the window's resize events, and updates the scene based on window interactions.
Contributions to enhance or expand the project are welcome. Feel free to fork the repository, make changes, and submit pull requests.
This project is open-sourced under the MIT License.
- The Three.js team for their comprehensive 3D library.
- x.com/didntdrinkwater for this readme.
For more information and updates, follow @nonfigurativ on Twitter.