threeify is a Typescript 3D library loosely based on three.js.
Feature overview:
- Modern: Typescript, Tree Shakable, Small Build Files
- Rendering: WebGL 2 and WebGPU (coming soon)
- Materials: Physically based materials
- Post Effects: DOF (coming soon), Motion Blur ((coming soon)), SOA (coming soon), TRAA (coming soon)
- Animation: Clips (coming soon), Mixer (coming soon)
- Assets: glTF (coming soon), Draco (coming soon) and Basis (coming soon)
- XR: Augmented Reality and Virtual Reality via WebXR (coming soon)
- Documented (TSDocs) and Tested (Jest)
In Development, Not Yet Ready for Use of Any Kind
This library is currently in alpha and in midst of significant development. It may not even compile properly. You have been warned.
Threeify and its modules are published on npm with full typing support. To install, use:
npm install threeify --save
Or
yarn add threeify
This will allow you to import Threeify entirely using:
import * as THREEIFY from 'threeify'; // NOT YET SUPPORTED
or individual classes using:
import { RenderContext, Vector3 } from 'threeify';
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL
renderer context for the scene and camera, and it adds that viewport to the document.body
element. Finally, it animates the cube within the scene for the camera.
import { box } from '@threeify/geometry/primitives/Box';
import { MaterialOutputs } from '@threeify/materials/MaterialOutputs';
import { PhysicalMaterial } from '@threeify/materials/PhysicalMaterial';
import { PerspectiveCamera } from '@threeify/nodes/cameras/PerspectiveCamera';
import { Mesh } from '@threeify/nodes/Mesh';
import { Node } from '@threeify/nodes/Node';
import { RenderingContext } from '@threeify/renderers/webgl2';
const camera = new PerspectiveCamera(70, 0.01, 10);
camera.position.x = 1;
const geometry = box(0.2, 0.2, 0.2);
const material = new PhysicalMaterial();
material.outputs = MaterialOutputs.Normal;
const mesh = new Mesh(geometry, material);
const scene = new Node();
scene.children.add(mesh);
const context = new RenderingContext();
const canvasFramebuffer = context.canvasFramebuffer;
document.body.appendChild(canvasFramebuffer.canvas);
function animate(): void {
requestAnimationFrame(animate);
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
mesh.dirty();
canvasFramebuffer.render(scene, camera, true);
}
animate();
To run:
Check out the git repository
git clone git@github.com:bhouston/threeify.git
Install dependencies
npm install
Run in watch mode
npm run dev
Start example server
npm run start -w=examples-server
Build for production
npm run build
This project exists thanks to all the people who contribute.