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threeify

A Typescript library loosely based on three.js

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threeify is a Typescript 3D library loosely based on three.js.

Feature overview:

  • Modern: Typescript, Tree Shakable, Small Build Files
  • Rendering: WebGL 2 and WebGPU (coming soon)
  • Materials: Physically based materials
  • Post Effects: DOF (coming soon), Motion Blur ((coming soon)), SOA (coming soon), TRAA (coming soon)
  • Animation: Clips (coming soon), Mixer (coming soon)
  • Assets: glTF (coming soon), Draco (coming soon) and Basis (coming soon)
  • XR: Augmented Reality and Virtual Reality via WebXR (coming soon)
  • Documented (TSDocs) and Tested (Jest)

Commitizen friendly

Warning

In Development, Not Yet Ready for Use of Any Kind

This library is currently in alpha and in midst of significant development. It may not even compile properly. You have been warned.

Install and Import

Threeify and its modules are published on npm with full typing support. To install, use:

npm install threeify --save

Or

yarn add threeify

This will allow you to import Threeify entirely using:

import * as THREEIFY from 'threeify'; // NOT YET SUPPORTED

or individual classes using:

import { RenderContext, Vector3 } from 'threeify';

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer context for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import { box } from '@threeify/geometry/primitives/Box';
import { MaterialOutputs } from '@threeify/materials/MaterialOutputs';
import { PhysicalMaterial } from '@threeify/materials/PhysicalMaterial';
import { PerspectiveCamera } from '@threeify/nodes/cameras/PerspectiveCamera';
import { Mesh } from '@threeify/nodes/Mesh';
import { Node } from '@threeify/nodes/Node';
import { RenderingContext } from '@threeify/renderers/webgl2';

const camera = new PerspectiveCamera(70, 0.01, 10);
camera.position.x = 1;

const geometry = box(0.2, 0.2, 0.2);
const material = new PhysicalMaterial();
material.outputs = MaterialOutputs.Normal;

const mesh = new Mesh(geometry, material);

const scene = new Node();
scene.children.add(mesh);

const context = new RenderingContext();
const canvasFramebuffer = context.canvasFramebuffer;
document.body.appendChild(canvasFramebuffer.canvas);

function animate(): void {
  requestAnimationFrame(animate);

  mesh.rotation.x += 0.01;
  mesh.rotation.y += 0.02;
  mesh.dirty();

  canvasFramebuffer.render(scene, camera, true);
}

animate();

Development

Local Development Setup

To run:

Check out the git repository

git clone git@github.com:bhouston/threeify.git

Install dependencies

npm install

Run in watch mode

npm run dev

Start example server

npm run start -w=examples-server

Build for production

npm run build

Contributors

This project exists thanks to all the people who contribute.

License

ISC