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Version 3.0 7/31/2014 This directory contains a skeleton for CS61B Project 2. Although some of what's in here might seem mysterious to you, try to understand what it's all for. Don't be afraid to ask us about it. GENERAL NOTE: EVERYTHING in these files is changeable as you see fit, unless otherwise noted. Your task is to conform to the spec, period. While we have suggested, with these files, certain points about the design, we don't require any of it. CONTENTS: --------- README This file. You need not turn this in. Makefile For those of you using the standard Unix tool chain rather than Eclipse, this file provides for some simple compilation/testing control. See the comments in it for the targets provided. Those of you using Eclipse will need it on the instructional machines (the commands 'make' and 'make check' must work correctly on your submission, regardless of which editor or IDE you used). staff-version If we update the skeleton, this file will contain a unique version id indicating what version of the skeleton is currently in use. jump61/ Makefile A simple makefile that delegates all requests to the outer directory's makefile. Main.java Entry point to program. You may modify this if you want, but it will work as it stands. UnitTest.java Main unit-test file, which calls any others. The following files in jump61 are all optional. Use them if you see fit, and remove any you don't use. Side.java Defines symbolic names for the colors of squares and players. Board.java The superclass of playing boards. Square.java Used in Board to represent the contents of a single square. ConstantBoard.java A type of Board that delegates operations to another Board and does not allow operations that modify a Board. MutableBoard.java A type of Board whose contents can be changed. Game.java Abstracts the complete state of a game and solicits moves from Players. Player.java The superclass of all types of Players. A Player is something that makes moves. HumanPlayer.java Represents a player who sits at the terminal typing moves. AI.java An automated (AI) player. Defaults.java Gathering place for default parameters. GameException.java Used for internal signalling of user errors, Display.java A class representing the GUI (use optional). BoardWidget.java Used in the GUI to display the actual board. Usage.txt A resource containing a Usage message. Help.txt A resource containing a summary of commands. BoardTest.java Some unit tests on Boards. testing/ Makefile A Makefile for controlling testing. The command make check runs the test script over all test cases. ReadMe An explanation of test-jump61's input format. test00-1.in Simple test, showing the format of test files. REMINDER: This is a sample only. It DOESN'T constitute an adequate test. test00-1.out Expected boards output from test00-1.in test00-err-1.in Simple input containing erroneous commands. The program must report and ignore these commands without crashing. test00-err-1.out Expected boards output by the 'dump' command in command1.in MERGING CHANGES: ---------------- If and when we publish new versions of the skeleton, you may want to incorporate those changes in your project. This is known as "merging". Basically, it works like this: 0. Commit your current files (as with 'hw commit'). NEVER start merging files until you have done this successfully!!! 1. Compute the set of differences between the version of the skeleton from which your current code comes and the current version of the skeleton. 2. Try to apply these differences to your current code. 3. Where the changes in the skeleton overlap your changes, there are "merge conflicts". Edit the files containing these conflicts and resolve the conflict as appropriate. 4. When done, mark the files as no longer being conflicted. 5. Commit the new version of your files. Again, NEVER do additional editing until you have successfully committed. This process is so common that all widely used version-control systems support it with one or more commands. In Subversion, this is the 'svn merge' command. Rather than have you confront this directly, we've introduced the command 'mergeskel' to do steps 1 and 2 and 'resolveskel' to do step 4. So, A. Put yourself in your project working directory first. B. Commit any changes (hw commit) C. Run mergeskel D. Edit out any conflicts (hw status will tell you which files have conflicts). E. Run resolveskel, which tells Subversion that the conflicts are fixed (it otherwise will not let you commit.) F. Commit the results. If you have files lying around with names like "FOO.merge-right.r1234", you haven't resolved something. ===================== More Details [optional] ---- ------- ---------- The rest of this section explains the full version of what's really going on. We store copies of all versions of the skeleton in staff repository files called (on the instructional machines) $STAFFREPOS/tags/projN-V where projN is the project (e.g., proj1) and V is a version number (starting at 0). The current version of the skeleton is in $STAFFREPOS/projN The file staff-version in your project directory, if present, contains the the tag name of that skeleton (if it isn't present, the tag name is projN-0, as in proj1-0). In a project working directory, say proj1, after committing all your current files, you (or mergeskel) merge in a new version of the skeleton (on the instructional machines) by first figuring out (using staff-version, if present) what was the last version you updated to. Suppose this is proj1-0. Now you enter the commands svn merge --accept=postpone $STAFFREPOS/tags/proj1-0 $STAFFREPOS/proj1 This produces some progress messages, possibly including some messages about conflicts. If there are no conflicts, you can simply commit your files and you are done. Otherwise, each file with conflicts will have sections like this <<<<<<< .working System.out.println ("Welcome to my project"); initialize (); ======= initialize (args); >>>>>>> .merge-right.r1009 The part before the ======= was in your file to start with. The part after ======= is from the updated version of the skeleton. Choose which you want to use, or what combination you want to use and edit accordingly. Then remove the marker lines (<<<<, >>>>, ====) and save. Do this for all conflicted files. Finally, you (or resolveskel) can run the command svn resolved --accept working <FILE> for each <FILE> you have resolved in this way. If you've done this right, 'hw status' will no longer show conflicts (just modified files). Now commit your work and you're done.
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The Jumping Cube game, the game GUI and an AI using minimax algorithm
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