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(3/6) [BUGFIX] #3629 (Duplicate payloads w/ 20-byte and 32-byte keys) #3636
(3/6) [BUGFIX] #3629 (Duplicate payloads w/ 20-byte and 32-byte keys) #3636
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Instead of using a subclass that overwrites a value, utilize Guice to inject the real value of 10000 in the app and let the tests overwrite it with their own.
Remove unused imports and clean up some access modifiers now that the final test structure is complete
Previously, this interface was called each time an item was changed. This required listeners to understand performance implications of multiple adds or removes in a short time span. Instead, give each listener the ability to process a list of added or removed entrys which can help them avoid performance issues. This patch is just a refactor. Each listener is called once for each ProtectedStorageEntry. Future patches will change this.
Minor performance overhead for constructing MapEntry and Collections of one element, but keeps the code cleaner and all removes can still use the same logic to remove from map, delete from data store, signal listeners, etc. The MapEntry type is used instead of Pair since it will require less operations when this is eventually used in the removeExpiredEntries path.
…batch All current users still call this one-at-a-time. But, it gives the ability for the expire code path to remove in a batch.
This will cause HashMapChangedListeners to receive just one onRemoved() call for the expire work instead of multiple onRemoved() calls for each item. This required a bit of updating for the remove validation in tests so that it correctly compares onRemoved with multiple items.
…ch removes bisq-network#3143 identified an issue that tempProposals listeners were being signaled once for each item that was removed during the P2PDataStore operation that expired old TempProposal objects. Some of the listeners are very expensive (ProposalListPresentation::updateLists()) which results in large UI performance issues. Now that the infrastructure is in place to receive updates from the P2PDataStore in a batch, the ProposalService can apply all of the removes received from the P2PDataStore at once. This results in only 1 onChanged() callback for each listener. The end result is that updateLists() is only called once and the performance problems are reduced. This removes the need for bisq-network#3148 and those interfaces will be removed in the next patch.
Now that the only user of this interface has been removed, go ahead and delete it. This is a partial revert of f5d75c4 that includes the code that was added into ProposalService that subscribed to the P2PDataStore.
Write a test that shows the incorrect behavior for bisq-network#3629, the hashmap is rebuilt from disk using the 20-byte key instead of the 32-byte key.
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I might be missing something here so here are some control questions to foster my understanding:
Upgrade behavior
New Seednode <--> Old Client
The seednode will only have 1 32-byte key for each unique payload, but the client node may still have a 20-byte key that it will send as a known key. The seednode will ignore this known key, send back the 32-byte keyPayload
and the client node will update its map with the 32-byte key. This mimics existing behavior.
- So in the real world the old client will send roughly 2MB of 20-byte known keys to the new seed node.
- The new seed node ignores all of them and respond with all data (close to our single-message size limit of 10MB)? (since it only received 20-byte keys and no 32-byte key)
- Does the old client memorize the 32-byte keys? after restart?
Old Seednode <--> New Client
The seednode will have 1 20-byte key and 1 32-byte key for the same unique payload. The client will only have the 32-byte key and will send it is a known key. The seednode will transmit the 20-bytePayload
back to the client who will ignore it.
- why does the old seednode have 32-byte keys?
- the client sends only 32-byte keys for its known payloads, so the seed node will send all 20-byte addressed payloads to the client (roughly 10MB of data) to every client.
- every time a client connects. Because new clients will not memorize the 20-byte keys?
This behavior is only for
No, the client sends roughly 1kb of unnecessary 20-byte keys at startup for the
No, the seednode sends back around 50kb of duplicate
No, old clients use the 20-byte key for persistence. So after restart all
During initial creation of
It isn't that the new clients won't memorize it, it is that they only have in-memory representations using 32-byte keys now. So, until the seednode is updated to ONLY have 32-byte keys and NOT have 20-byte keys in the internal map, the seednodes will still send back the 20-byte key payloads. It isn't harmful because the duplicate paylaods sent back are ignored from the new client. |
Addresses the first half of bisq-network#3629 by ensuring that the reconstructed HashMap always has the 32-byte key for each payload. It turns out, the TempProposalStore persists the ProtectedStorageEntrys on-disk as a List and doesn't persist the key at all. Then, on reconstruction, it creates the 20-byte key for its internal map. The fix is to update the TempProposalStore to use the 32-byte key instead. This means that all writes, reads, and reconstrution of the TempProposalStore uses the 32-byte key which matches perfectly with the in-memory map of the P2PDataStorage that expects 32-byte keys. Important to note that until all seednodes receive this update, nodes will continue to have both the 20-byte and 32-byte keys in their HashMap.
Addresses the second half of bisq-network#3629 by using the HashMap, not the protectedDataStore to generate the known keys in the requestData path. This won't have any bandwidth reduction until all seednodes have the update and only have the 32-byte key in their HashMap. fixes bisq-network#3629
The only user has been migrated to getMap(). Delete it so future development doesn't have the same 20-byte vs 32-byte key issue.
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After a deeper investigation of the persistence code, I found that TempProposals are stored to disk as a List and the Map.Entry<ByteArray, ProtectedStorageEntry> is actually reconstructed in-memory. So, I've updated e212240 accordingly with a much cleaner patch that just changes the 20-byte key to a 32-byte key. |
@freimair Can you please review the changes and ACK if ok? |
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utACK
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Ack.
Now is the time to do the change, as only TempProposalPayload
and the deprecated TradeStatistics
are affected by the change. But it will generate additional network load if we are not quick in updating the seednodes.
I updated the bug as well but wanted to include it here. After more investigation, 455f7d2 also fixes an additional issue where we were retransmitting every non-persistable
|
New commits start at 849155a
fixes #3629
Hotfix Needed: No
There was a bug when reconstructing the in-memory HashMap for
ProtectedStoragePayload
objects implementing thePersistablePayload
object. This had two related bugs:The in-memory map would end up with duplicate Payloads if a node rebuilt a ProtectedStorageEntry from the 20-byte key, then received the 32-byte key from the seednode during initialization or from an update on the P2P network.
An initializing node would resync known payloads from the seednode since the
Payload
existed with both the 20-byte and 32-byte key.This PR cleans up the usages so that all outward users see the 32-byte key and all internal users can use the existing 20-byte key for persistence. This design is much safer than transitioning all persistent users to 32-byte keys and writing on-disk upgrade code.
All external listeners of Payloads don't look at the key. So, although they will receive 2 onAdded() calls instead of 1, they do the right thing by excluding the second payload since it is identical. I don't think there is any reason to publish a hotfix for this.
Upgrade behavior
New Seednode <--> Old Client
The seednode will only have 1 32-byte key for each unique payload, but the client node may still have a 20-byte key that it will send as a known key. The seednode will ignore this known key, send back the 32-byte key
Payload
and the client node will update its map with the 32-byte key. This mimics existing behavior.Old Seednode <--> New Client
The seednode will have 1 20-byte key and 1 32-byte key for the same unique payload. The client will only have the 32-byte key and will send it is a known key. The seednode will transmit the 20-byte
Payload
back to the client who will ignore it.New Seednode <--> New Client
Both the seednode and the client will only have 1 32-byte key for each unique payload. The client will include its 32-byte key as a known key which will match the key in the seednode map. No duplicate
Payload
objects will be transmitted.