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Register trees in debugger tab again when added back to scene #344

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merged 2 commits into from
Jun 26, 2024

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Snaiel
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@Snaiel Snaiel commented Jun 26, 2024

This pull request ensures beehave trees are registered again if they are added back into the scene after being removed.

Fixes

Related past pull requests:

2024-06-26.23-26-18.mp4

Snaiel added 2 commits June 26, 2024 23:11
If the tree is added back to the scene, the _ready
function will be called which will register the tree
again.
@bitbrain
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Thank you so much for this! Really appreciate this work.

@bitbrain bitbrain merged commit cf04ed3 into bitbrain:godot-4.x Jun 26, 2024
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Debug tree disappears if the actor is reparented
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