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ZIO Pekko

The ZIO Pekko library is a ZIO wrapper on Apache Pekko.

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Introduction

This library provides us following features:

  • Pekko Cluster — This feature contains two Pekko Cluster Membership operations called join and leave and also it has some methods to retrieve Cluster State and Cluster Events.

  • Pekko Distributed PubSub — Pekko has a Distributed Publish Subscribe facility in the cluster. It helps us to send a message to all actors in the cluster that have registered and subscribed for a specific topic name without knowing their physical address or without knowing which node they are running on.

  • Pekko Cluster Sharding — Cluster sharding is useful when we need to distribute actors across several nodes in the cluster and want to be able to interact with them using their logical identifier without having to care about their physical location in the cluster, which might also change over time. When we have many stateful entities in our application that together they consume more resources (e.g. memory) than fit on one machine, it is useful to use Pekko Cluster Sharding to distribute our entities to multiple nodes.

Installation

In order to use this library, we need to add the following line in our build.sbt file:

libraryDependencies += "org.bitlap" %% "zio-pekko-cluster" % "latest version"

In order to use the library, you need to provide an ActorSystem. Refer to the Pekko Documentation if you need help.

Pekko Cluster

The features described here require the following import:

import zio.pekko.cluster.Cluster

When you create an ActorSystem, Pekko will look at your configuration file and join a cluster if seed nodes are specified. See Pekko Documentation to know more about cluster usage. You can also manually join a cluster using Cluster.join.

def join(seedNodes: List[Address]): ZIO[ActorSystem, Throwable, Unit]

It's possible to get the status of the cluster by calling Cluster.clusterState

val clusterState: ZIO[ActorSystem, Throwable, CurrentClusterState]

To monitor the cluster and be informed of changes (e.g. new members, member unreachable, etc), use Cluster.clusterEvents. This functions returns a ZIO Queue that will be populated with the cluster events as they happen. The returned queue is unbounded, but if you want to supply your own bounded queue, use Cluster.clusterEventsWith. To unsubscribe, simply shutdown the queue. initialStateAsEvents indicates if you want to receive previous cluster events leading to the current state, or only future events.

def clusterEvents(initialStateAsEvents: Boolean = false): ZIO[ActorSystem, Throwable, Queue[ClusterDomainEvent]]

Finally, you can leave the current cluster using Cluster.leave.

val leave: ZIO[ActorSystem, Throwable, Unit]

Pekko PubSub

The features described here require the following import:

import zio.pekko.cluster.pubsub.PubSub

Pekko Distributed PubSub lets you publish and receive events from any node in the cluster. See Pekko Documentation to know more about PubSub usage. To create a PubSub object which can both publish and subscribe, use PubSub.createPubSub.

def createPubSub[A]: ZIO[ActorSystem, Throwable, PubSub[A]]

There are also less powerful variants PubSub.createPublisher if you only need to publish and PubSub.createSubscriber if you only need to subscribe.

To publish a message, use publish. It requires the following:

  • the topic you want to publish to
  • data is the message to publish.
  • sendOneMessageToEachGroup can be used in order to send the message not to all subscribers but to only one subscriber per group.
def publish(topic: String, data: A, sendOneMessageToEachGroup: Boolean = false): Task[Unit]

To subscribe to messages, use listen. It requires the following:

  • the topic you want to subscribe to.
  • a group name if you want only one subscriber per group to receive each message, to be used with sendOneMessageToEachGroup=true

listen returns an unbounded ZIO Queue that will be populated with the messages. To use a bounded queue, use listenWith instead. Note that listen waits for the subscription acknowledgment before completing, which means that once it completes, all messages published will be received. To stop listening, simply shutdown the queue.

def listen(topic: String, group: Option[String] = None): Task[Queue[A]] =
    Queue.unbounded[A].tap(listenWith(topic, _, group))

Note on Serialization Pekko messages are serialized when they are sent across the network. By default, Java serialization is used but it is not recommended to use it in production. See Pekko Documentation to see how to provide your own serializer. This library wraps messages inside a zio.pekko.cluster.pubsub.MessageEnvelope case class, so your serializer needs to cover it as well.

Example:

import org.apache.pekko.actor.ActorSystem
import zio.{ ZIO, ZLayer }
import zio.pekko.cluster.pubsub.PubSub

val actorSystem: ZLayer[Any, Throwable, ActorSystem] =
  ZLayer
    .scoped(
      ZIO.acquireRelease(ZIO.attempt(ActorSystem("Test")))(sys => ZIO.fromFuture(_ => sys.terminate()).either)
    )

(for {
  pubSub   <- PubSub.createPubSub[String]
  queue    <- pubSub.listen("my-topic")
  _        <- pubSub.publish("my-topic", "yo")
  firstMsg <- queue.take
} yield firstMsg).provideLayer(actorSystem)

Pekko Cluster Sharding

The features described here require the following import:

import zio.pekko.cluster.sharding.Sharding

Pekko Cluster Sharding lets you distribute entities across a cluster and communicate with them using a logical ID, without having to care about their physical location. It is particularly useful when you have some business logic that needs to be processed by a single process across a cluster (e.g. some state that should be only in one place at a given time, a single writer to a database, etc). See Pekko Documentation to know more about Cluster Sharding usage.

To start sharding a given entity type on a node, use Sharding.start. It returns a Sharding object which can be used to send messages, stop or passivate sharded entities.

def start[R, Msg, State](
    name: String,
    onMessage: Msg => ZIO[Entity[State] with R, Nothing, Unit],
    numberOfShards: Int = 100
  ): ZIO[ActorSystem with R, Throwable, Sharding[Msg]]

It requires:

  • the name of the entity type. Entities will be distributed on all the nodes of the cluster where start was called with this name.
  • onMessage is the behavior of the sharded entity. For each received message, it will run an effect of type ZIO[Entity[State], Nothing, Unit]:
    • Entity[State] gives you access to a Ref[Option[State]] which you can use to read or modify the state of the entity. The state is set to None when the entity is started. This Entity object also allows you to get the entity ID and to stop the entity from within (e.g. after some time of inactivity).
    • Nothing means the effect should not fail, you must catch and handle potential errors
    • Unit means the effect should not return anything
  • numberOfShards indicates how entities will be split across nodes. See this page for more information.

You can also use Sharding.startProxy if you need to send messages to entities located on other nodes.

To send a message to a sharded entity without expecting a response, use send. To send a message to a sharded entity expecting a response, use ask. To stop one, use stop. The entityId identifies the entity to target. Messages sent to the same entityId from different nodes in the cluster will be handled by the same actor.

def send(entityId: String, data: M): Task[Unit]
def ask[R](entityId: String, data: M): Task[R]
def stop(entityId: String): Task[Unit]
def passivate(entityId: String): Task[Unit]

Note on Serialization Pekko messages are serialized when they are sent across the network. By default, Java serialization is used, but it is not recommended in production. See Pekko Documentation to see how to provide your own serializer. This library wraps messages inside a zio.pekko.cluster.sharding.MessageEnvelope case class, so your serializer needs to cover it as well.

Example:

import org.apache.pekko.actor.ActorSystem
import zio.pekko.cluster.sharding.{ Entity, Sharding }
import zio.{ ZIO, ZLayer }

val actorSystem: ZLayer[Any, Throwable, ActorSystem] =
  ZLayer
    .scoped(
      ZIO.acquireRelease(ZIO.attempt(ActorSystem("Test")))(sys => ZIO.fromFuture(_ => sys.terminate()).either)
    )

val behavior: String => ZIO[Entity[Int], Nothing, Unit] = {
  case "+" => ZIO.serviceWithZIO[Entity[Int]](_.state.update(x => Some(x.getOrElse(0) + 1)))
  case "-" => ZIO.serviceWithZIO[Entity[Int]](_.state.update(x => Some(x.getOrElse(0) - 1)))
  case _   => ZIO.unit
}

(for {
  sharding <- Sharding.start("session", behavior)
  entityId = "1"
  _        <- sharding.send(entityId, "+")
  _        <- sharding.send(entityId, "+")
  _        <- sharding.send(entityId, "-")
} yield ()).provideLayer(actorSystem)

License

License