Lead R&D Engineer at the Artanim Foundation.
- Geneva, Switzerland
- http://bart.kevelham.com
- @bartkevelham.bsky.social
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unity-avatar-generation
unity-avatar-generation PublicA minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
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A minimal sample of how to handle Sc...
A minimal sample of how to handle ScriptableObject drag and drops into a scene view and onto a given GameObject. 1//Minimal sample of how to drag a ScriptableObject into a scene
2//onto a GameObject in that scene, and have something happen as a result
34using UnityEngine;
5using UnityEditor;
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Deep copy a Mesh in Unity 2020+
Deep copy a Mesh in Unity 2020+ 1using UnityEngine;
23public class MeshUtil
4{
5public static Mesh DeepCopy(Mesh sourceMesh)
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A small component which ensures that...
A small component which ensures that a Unity Dropdown, after having a value selected, will show that value at the top when reopening the dropdown. 1using UnityEngine;
2using UnityEngine.EventSystems;
3using UnityEngine.UI;
45public class DropdownFixer : MonoBehaviour, IPointerClickHandler
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