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More format changes and new features

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@blackears blackears released this 10 Jun 14:25
· 52 commits to master since this release

This release now users a vector format for the underlying block data model which should ease future improvements and upgrades. Also included is an importer/exporter for a custom file format to allow you to save your scenes outside of the Godot editor and which provides some protection against non-backwards compatible changes to Godot.

Also includes is the ability to translate objects and components in coordinate systems other then Global and numerous bug fixes.