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fix reset verts with duplicate mesh name (#6) #24

fix reset verts with duplicate mesh name (#6)

fix reset verts with duplicate mesh name (#6) #24

Workflow file for this run

name: build
on:
push:
tags:
- v*
pull_request:
branches: [ main ]
env:
BUILD_TYPE: Release
jobs:
maya-win:
runs-on: windows-latest
strategy:
# Without this, all containers stop if any fail
# That's bad, we want to know whether it's only one
# or if it happens to multiples or all.
fail-fast: false
matrix:
include:
- maya: "2018"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2018/Autodesk_Maya_2018_7_Update_DEVKIT_Windows.zip"
- maya: "2019"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2019/Autodesk_Maya_2019_3_Update_DEVKIT_Windows.zip"
- maya: "2020"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2020/Autodesk_Maya_2020_4_Update_DEVKIT_Windows.zip"
- maya: "2022"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2022/Autodesk_Maya_2022_3_Update_DEVKIT_Windows.zip"
- maya: "2023"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2023/Autodesk_Maya_2023_DEVKIT_Windows.zip"
- maya: "2024"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2024/Autodesk_Maya_2024_1_Update_DEVKIT_Windows.zip"
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
submodules: true
- name: Install devkit
run: |
Write-Host "Downloading Devkit: ${{matrix.devkit}}..."
Invoke-WebRequest -Uri ${{matrix.devkit}} -OutFile "$pwd/devkit.zip"
Write-Host "Extracting devkit.zip.."
Expand-Archive -LiteralPath devkit.zip -DestinationPath $pwd
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DMAYA_VERSION="${{matrix.maya}}" -DMAYA_DEVKIT_BASE="$pwd/devkitBase"
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Repath Artifacts
run: |
mkdir artifacts/blurdeform/win64-${{matrix.maya}}/plug-ins
Copy-Item "./build/${{env.BUILD_TYPE}}/blurPostDeform.mll" -Destination "artifacts/blurdeform/win64-${{matrix.maya}}/plug-ins"
New-Item -Name artifacts/blurdeform.mod -ItemType File
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: blurdeform
path: |
artifacts/blurdeform/win64-${{matrix.maya}}/plug-ins/blurPostDeform.mll
artifacts/blurdeform.mod
maya-macos-11:
runs-on: macos-11
strategy:
fail-fast: false
matrix:
include:
- maya: "2018"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2018/Autodesk_Maya_2018_7_Update_DEVKIT_Mac.dmg"
- maya: "2019"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2019/Autodesk_Maya_2019_3_Update_DEVKIT_Mac.dmg"
- maya: "2020"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2020/Autodesk_Maya_2020_4_Update_DEVKIT_Mac.dmg"
- maya: "2022"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2022/Autodesk_Maya_2022_3_Update_DEVKIT_Mac.dmg"
- maya: "2023"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2023/Autodesk_Maya_2023_DEVKIT_Mac.dmg"
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
submodules: true
- name: Install devkit
run: |
curl -o devkit.dmg ${{matrix.devkit}}
7z x devkit.dmg
- uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: '11.7'
- name: Configure CMake
run: |
cmake -G Xcode -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DMAYA_VERSION=${{matrix.maya}} -DMAYA_DEVKIT_BASE="$PWD/devkitBase"
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Repath Artifacts
run: |
mkdir -p artifacts/blurdeform/mac-${{matrix.maya}}/plug-ins
cp ./build/${{env.BUILD_TYPE}}/blurPostDeform.bundle artifacts/blurdeform/mac-${{matrix.maya}}/plug-ins
touch artifacts/blurdeform.mod
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: blurdeform
path: |
artifacts/blurdeform/mac-${{matrix.maya}}/plug-ins/blurPostDeform.bundle
artifacts/blurdeform.mod
maya-macos-12:
runs-on: macos-12
strategy:
fail-fast: false
matrix:
include:
- maya: "2024"
devkit: "https://autodesk-adn-transfer.s3-us-west-2.amazonaws.com/ADN+Extranet/M%26E/Maya/devkit+2024/Autodesk_Maya_2024_1_Update_DEVKIT_Mac.dmg"
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
submodules: true
- name: Install devkit
run: |
curl -o devkit.dmg ${{matrix.devkit}}
MOUNTDIR=$(hdiutil mount devkit.dmg | awk 'END {$1=$2=""; print $0}')
cp -r $MOUNTDIR .
- uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: '14'
- name: Configure CMake
run: |
cmake -G Xcode -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DMAYA_VERSION=${{matrix.maya}} -DMAYA_DEVKIT_BASE="$PWD/devkitBase"
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Repath Artifacts
run: |
mkdir -p artifacts/blurdeform/mac-${{matrix.maya}}/plug-ins
cp ./build/${{env.BUILD_TYPE}}/blurPostDeform.bundle artifacts/blurdeform/mac-${{matrix.maya}}/plug-ins
touch artifacts/blurdeform.mod
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: blurdeform
path: |
artifacts/blurdeform/mac-${{matrix.maya}}/plug-ins/blurPostDeform.bundle
artifacts/blurdeform.mod
maya-linux:
runs-on: ubuntu-latest
container: scottenglert/maya-build:${{matrix.maya}}
strategy:
fail-fast: false
matrix:
include:
# The 2018 and 2019 containers use cmake 3.9, and I'm using functions introduced in 3.16
#- maya: "2018.7"
# year: "2018"
#- maya: "2019.3"
# year: "2019"
- maya: "2020.4"
year: "2020"
- maya: "2022.3"
year: "2022"
- maya: "2023"
year: "2023"
- maya: "2024"
year: "2024"
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
submodules: true
- name: Configure CMake
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DMAYA_VERSION=${{matrix.maya}} -DMAYA_DEVKIT_BASE="/usr/autodesk/devkitBase" ..
- name: Build
run: cmake --build ./build --config ${{env.BUILD_TYPE}}
- name: Repath Artifacts
run: |
mkdir -p artifacts/blurdeform/linux-${{matrix.year}}/plug-ins
cp ./build/blurPostDeform.so artifacts/blurdeform/linux-${{matrix.year}}/plug-ins
touch artifacts/blurdeform.mod
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: blurdeform
path: |
artifacts/blurdeform/linux-${{matrix.year}}/plug-ins/blurPostDeform.so
artifacts/blurdeform.mod
build_modfile:
name: Package release
needs: [maya-win, maya-linux, maya-macos-11, maya-macos-12]
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Download artifacts
uses: actions/download-artifact@v3
with:
path: artifacts
- name: Build Modfile
run: |
python buildmodfile.py artifacts/blurdeform/blurdeform.mod --name blurdeform --path artifacts/blurdeform/blurdeform
- name: Create distribution
run: |
mkdir -p artifacts/blurdeform/blurdeform/scripts
cp -r ./scripts/blurdeform artifacts/blurdeform/blurdeform/scripts
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: blurdeform
path: |
artifacts/blurdeform/blurdeform/scripts
artifacts/blurdeform/blurdeform.mod
#
# Shipping
#
# _________
# |\ _ _ _ _\
# | \________\
# | | |
# | | |
# \|________|
#
#
upload_release:
name: Upload release
needs: [maya-win, maya-linux, maya-macos-11, maya-macos-12, build_modfile]
runs-on: ubuntu-latest
# Only run on e.g. v0.1.0
if: startsWith(github.ref, 'refs/tags/v')
steps:
- name: Download artifacts
uses: actions/download-artifact@v3
with:
path: artifacts
- name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
- name: Create zipfile
run: |
cd artifacts/blurdeform
zip -r blurPostDeform-${{env.RELEASE_VERSION}}.zip .
cd ../..
- name: Upload distribution
uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
prerelease: false
files: artifacts/blurdeform/blurPostDeform-*.zip